..
barrier.h
[vulkan] Clean up buffer barriers a bit
2021-04-24 15:47:31 +09:00
buffer.h
[vulkan] Create the lights buffer
2021-01-27 16:16:28 +09:00
capture.h
[vulkan] Add missed screen capture files
2021-03-25 16:00:19 +09:00
command.h
[vulkan] Ensure staging buffer is idle before free
2021-01-20 16:25:26 +09:00
cvars.h
[vulkan] Make the frames in flight configurable
2021-02-05 11:06:18 +09:00
debug.h
[vulkan] Fix compiling on 32-bit systems
2021-07-06 11:54:12 +09:00
descriptor.h
Sanitize descriptors
2020-02-18 21:18:03 +09:00
device.h
Rework much of the Vulkan array handling
2020-02-17 20:29:35 +09:00
draw.h
[vulkan] Make a start on the 2D pipeline
2021-01-10 15:56:17 +09:00
funclist.h
[vulkan] Implement screenshot
2021-03-24 19:20:53 +09:00
image.h
[vulkan] Implement screenshot
2021-03-24 19:20:53 +09:00
instance.h
Create and destroy render pass and frame buffers
2020-02-18 17:18:37 +09:00
memory.h
Rework much of the Vulkan array handling
2020-02-17 20:29:35 +09:00
pipeline.h
[vulkan] Destroy pipeline on shutdown
2021-01-05 23:54:22 +09:00
projection.h
[vulkan] Add tan and cos perspective projection
2021-04-29 19:27:01 +09:00
qf_alias.h
[vulkan] Clean up the new render pass and framebuffers
2021-02-24 16:27:56 +09:00
qf_bsp.h
[vulkan] Clean up some more unused bsp data
2021-07-19 23:38:09 +09:00
qf_compose.h
[vulkan] Implement lighting and compose passes
2021-02-24 19:58:31 +09:00
qf_draw.h
[vulkan] Get the 2D pipeline up and running
2021-01-12 11:27:41 +09:00
qf_lighting.h
[vulkan] Pre-compute the sun's PVS
2021-07-19 22:36:51 +09:00
qf_lightmap.h
[models] Move brush data into its own struct
2021-02-01 19:31:11 +09:00
qf_main.h
[vulkan] Make a lot of progress for brush models
2021-01-20 01:28:54 +09:00
qf_model.h
[vulkan] Make a lot of progress for brush models
2021-01-20 01:28:54 +09:00
qf_particles.h
[vulkan] Make some little cleanups
2021-01-20 01:23:24 +09:00
qf_texture.h
[vulkan] Implement sky box loading and rendering
2021-03-25 15:54:34 +09:00
qf_vid.h
[vid,render] Clean up fov and aspect
2021-04-01 19:17:19 +09:00
renderpass.h
[vulkan] Start moving towards a deferred renderer
2021-02-14 11:35:06 +09:00
scrap.h
[vulkan] Name most resources
2021-01-31 19:58:55 +09:00
shader.h
[vulkan] Generate code for resource nodes
2021-01-05 14:15:35 +09:00
staging.h
[vulkan] Name most resources
2021-01-31 19:58:55 +09:00
swapchain.h
[vulkan] Implement screenshot
2021-03-24 19:20:53 +09:00