quakeforge/include/QF/Vulkan
Bill Currie 6952f6860d [vulkan] Use the resource functions for shadow maps
Another step towards moving all resource creation into the one place.
The motivation for doing the change was getting my test scene to work
with only ambient lights or no lights at all.
2022-10-27 11:02:45 +09:00
..
barrier.h [vulkan] Add a couple of staging helper functions 2022-10-03 09:09:34 +09:00
buffer.h [vulkan] Make some headers order-indepenedent 2022-05-04 13:55:56 +09:00
capture.h [vulkan] Use vkCmdCopyImageToBuffer for screenshot capture 2022-09-26 15:54:20 +09:00
command.h [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
cvars.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
debug.h [vulkan] Label renderpass and subpass sections 2022-05-07 15:45:11 +09:00
descriptor.h [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
device.h [vulkan] Make device.h more include-order independent 2021-12-24 06:45:13 +09:00
funclist.h [vulkan] Switch to using vkGetPhysicalDeviceProperties2 2022-09-22 09:35:56 +09:00
image.h [vulkan] Allow QFV_ImageFormat to select unorm or srgb 2022-05-08 14:15:20 +09:00
instance.h [vulkan] Switch to using vkGetPhysicalDeviceProperties2 2022-09-22 09:35:56 +09:00
memory.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
pipeline.h [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
projection.h [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
qf_alias.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_bsp.h [vulkan] Partially document bsp rendering 2022-09-22 09:35:57 +09:00
qf_compose.h [vulkan] Fix some mostly harmless typos 2021-12-24 06:45:13 +09:00
qf_draw.h [renderer] Add fontid to Draw_AddFont and Draw_FontString 2022-10-03 09:01:54 +09:00
qf_iqm.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_lighting.h [vulkan] Use the resource functions for shadow maps 2022-10-27 11:02:45 +09:00
qf_lightmap.h [renderer] Clean up most uses of currententity 2022-03-11 15:07:38 +09:00
qf_main.h [vulkan] Move main render pass setup to Vulkan_Main 2022-09-22 09:35:57 +09:00
qf_matrices.h [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
qf_model.h [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
qf_particles.h [vulkan] Build particle buffers 2021-12-24 06:45:13 +09:00
qf_renderpass.h [vulkan] Implement window resize support 2022-09-26 13:04:56 +09:00
qf_scene.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_sprite.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_texture.h [vulkan] Add a function to load texture arrays 2022-05-26 18:43:15 +09:00
qf_vid.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
resource.h [vulkan] Add resource memory offset to qfv_resobj_s 2022-10-03 09:14:29 +09:00
scrap.h [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
shader.h [vulkan] Generate code for resource nodes 2021-01-05 14:15:35 +09:00
staging.h [vulkan] Add a couple of staging helper functions 2022-10-03 09:09:34 +09:00
swapchain.h [vulkan] Implement screenshot 2021-03-24 19:20:53 +09:00