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https://git.code.sf.net/p/quake/quakeforge
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3669e3aa2e
For now, only the glsl loader disables caching, but it stores the frame vertices in GL memory, so its hunk usage is relatively lower (and will be lower still when I get skins sorted out). |
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.. | ||
floodfill.c | ||
gl_mesh.c | ||
gl_model_alias.c | ||
glsl_model_alias.c | ||
Makefile.am | ||
model_alias.c | ||
sw_model_alias.c |