quakeforge/libs
Bill Currie 68d956583d Draw ALL of the particles, not just 2/3 of them.
Using quads requires 4 elements, but triangles require 6. I'd gotten the
element array setup right, but I'd forgotten to tweak vacount when drawing
the particles.
2012-01-21 20:16:18 +09:00
..
audio Fix a stray CFLAGS. 2011-12-10 20:45:33 +09:00
console Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
gamecode Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
gib Fix my broken warnings fixes. 2011-09-08 21:05:33 +09:00
image Create WritePNGqfs so screenshots can be written as png. 2011-12-31 17:23:32 +09:00
models Make alias model caching optional. 2012-01-17 19:31:50 +09:00
net Nuke a sprintf. 2011-12-08 22:16:59 +09:00
object Implement --version-info configure switch to override QuakeForge 2011-07-09 01:23:36 +03:00
qw Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
ruamoko Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
util Implement QuatExp and fix up QuatBlend's param names. 2012-01-12 21:22:06 +09:00
video Draw ALL of the particles, not just 2/3 of them. 2012-01-21 20:16:18 +09:00
Makefile.am opps, that was part of raorn's linker patches 2007-05-31 06:31:22 +00:00