quakeforge/include/QF
Bill Currie c130d38c6c fix more bugs caused by the Hunk_TempAlloc changes and do some more jump
prediction fixes for msg_t and sizebuf_t
2001-12-03 22:11:21 +00:00
..
GL Header fixes for previous updates. 2001-11-24 08:43:20 +00:00
plugin
.gitignore
bspfile.h
cdaudio.h
checksum.h
clip_hull.h
cmd.h fix some nasty security holes causes by oversized connection strings. slows 2001-12-03 21:06:57 +00:00
console.h This commit removes maplist.c and replaces it with filelist.c, which 2001-11-06 07:14:29 +00:00
crc.h
cvar.h
draw.h r_netgraph_alpha works again 2001-11-30 03:51:43 +00:00
gcc_attr.h
gib.h
hash.h this adds some stats to hash tables and a command to get at them for commands 2001-11-10 01:13:29 +00:00
hl.h
in_event.h
info.h
input.h
joystick.h
keys.h
link.h
locs.h
Makefile.am
mathlib.h
mdfour.h
model.h merge Mod_LoadSpriteFrame from gl and sw back into the common sprite loader 2001-11-22 05:31:44 +00:00
modelgen.h
msg.h fix more bugs caused by the Hunk_TempAlloc changes and do some more jump 2001-12-03 22:11:21 +00:00
pcx.h
plugin.h
pr_comp.h pr_comp.h: 2001-11-13 08:58:54 +00:00
pr_debug.h more alpha portability fixes 2001-11-29 19:35:25 +00:00
progs.h more alpha portability fixes 2001-11-29 19:35:25 +00:00
qargs.h
qdefs.h
qendian.h
qfplist.h
qtypes.h
render.h clean out the non-renderer fields from entity_t. not yet a noticable gain 2001-11-27 21:42:49 +00:00
screen.h
sizebuf.h
skin.h
sound.h
spritegn.h
string.h
sys.h fix qport 2001-11-27 04:50:41 +00:00
teamplay.h
texture.h
tga.h
uint32.h
va.h
ver_check.h
vfile.h
vfs.h move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the 2001-11-05 22:24:16 +00:00
vid.h re-enable 8bit textures 2001-11-14 21:01:10 +00:00
wad.h
zone.h