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https://git.code.sf.net/p/quake/quakeforge
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172 lines
2.8 KiB
Objective-C
172 lines
2.8 KiB
Objective-C
#ifndef SetBrush_h
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#define SetBrush_h
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#include <AppKit/AppKit.h>
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#include "QF/mathlib.h"
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#include "TexturePalette.h"
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#define MAX_FACES 16
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typedef struct {
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int numpoints;
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vec5_t points[8]; // variable sized
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} winding_t;
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#define MAX_POINTS_ON_WINDING 64
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typedef struct {
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vec3_t normal;
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float dist;
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} plane_t;
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typedef struct {
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// implicit rep
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vec3_t planepts[3];
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texturedef_t texture;
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// cached rep
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plane_t plane;
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qtexture_t *qtexture;
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float light; // 0 - 1.0
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winding_t *w;
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} face_t;
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#define ON_EPSILON 0.1
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#define FP_EPSILON 0.01
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#define VECTOR_EPSILON 0.0001
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#define SIDE_FRONT 0
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#define SIDE_BACK 1
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#define SIDE_ON 2
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winding_t *ClipWinding (winding_t * in, plane_t *split);
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winding_t *CopyWinding (winding_t * w);
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winding_t *NewWinding (int points);
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@interface SetBrush:NSObject
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{
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BOOL regioned; // not active
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BOOL selected;
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BOOL invalid; // not a proper polyhedron
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id parent; // the entity this brush is in
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vec3_t bmins, bmaxs;
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vec3_t entitycolor;
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int numfaces;
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face_t faces[MAX_FACES];
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}
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-initOwner:own mins:(float *)mins maxs:(float *)maxs
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texture:(texturedef_t *)tex;
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-initFromScript:(struct script_s *)script owner:own;
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-setMins:(float *)mins maxs:(float *)maxs;
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-parent;
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-setParent:(id) p;
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-setEntityColor:(vec3_t) color;
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-calcWindings;
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-writeToFILE:(FILE *)f region:(BOOL)reg;
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-(BOOL) selected;
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-(BOOL) regioned;
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-setSelected:(BOOL) s;
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-setRegioned:(BOOL) s;
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-getMins:(vec3_t)mins maxs:(vec3_t)maxs;
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-(BOOL) containsPoint:(vec3_t) pt;
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-freeWindings;
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-removeIfInvalid;
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extern vec3_t region_min, region_max;
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-newRegion;
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-(texturedef_t *) texturedef;
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-(texturedef_t *) texturedefForFace:(int) f;
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-setTexturedef:(texturedef_t *) tex;
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-setTexturedef:(texturedef_t *) tex forFace:(int) f;
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-XYDrawSelf;
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-ZDrawSelf;
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-CameraDrawSelf;
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-XYRenderSelf;
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-CameraRenderSelf;
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-hitByRay: (vec3_t) p1: (vec3_t) p2: (float *) time:(int *) face;
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//
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// single brush actions
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//
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extern int numcontrolpoints;
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extern float *controlpoints[MAX_FACES * 3];
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-getZdragface:(vec3_t) dragpoint;
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-getXYdragface:(vec3_t) dragpoint;
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-getXYShearPoints:(vec3_t) dragpoint;
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-addFace:(face_t *) f;
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//
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// multiple brush actions
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//
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-carveByClipper;
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extern vec3_t sb_translate;
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-translate;
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extern id carve_in, carve_out;
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-select;
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-deselect;
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-remove;
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-flushTextures;
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extern vec3_t sb_mins, sb_maxs;
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-addToBBox;
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extern vec3_t sel_x, sel_y, sel_z;
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extern vec3_t sel_org;
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-transform;
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-flipNormals;
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-carve;
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-setCarveVars;
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extern id sb_newowner;
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-moveToEntity;
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-takeCurrentTexture;
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extern vec3_t select_min, select_max;
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-selectPartial;
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-selectComplete;
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-regionPartial;
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-regionComplete;
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extern float sb_floor_dir, sb_floor_dist;
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-feetToFloor;
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-(int) getNumBrushFaces;
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-(face_t *) getBrushFace:(int) which;
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@end
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#endif // SetBrush_h
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