mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-11 13:21:10 +00:00
931900fbd3
The result isn't perfect, but it cleans up the whitespace and makes the code more consistent with the rest of the project.
130 lines
3 KiB
Objective-C
130 lines
3 KiB
Objective-C
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#include "InspectorControl.h"
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// Add .h-files here for new inspectors
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#include "Things.h"
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#include "TexturePalette.h"
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#include "Preferences.h"
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id inspcontrol_i;
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@implementation InspectorControl
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-awakeFromNib {
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inspcontrol_i = self;
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currentInspectorType = -1;
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contentList =[[NSArray alloc] init];
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windowList =[[NSArray alloc] init];
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itemList =[[NSArray alloc] init];
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// ADD NEW INSPECTORS HERE...
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[windowList addObject:win_project_i];
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[contentList addObject:[win_project_i contentView]];
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[itemProject_i setKeyEquivalent:@"1"];
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[itemList addObject:itemProject_i];
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[windowList addObject:win_textures_i];
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[contentList addObject:[win_textures_i contentView]];
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[itemTextures_i setKeyEquivalent:@"2"];
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[itemList addObject:itemTextures_i];
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[windowList addObject:win_things_i];
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[contentList addObject:[win_things_i contentView]];
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[itemThings_i setKeyEquivalent:@"3"];
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[itemList addObject:itemThings_i];
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[windowList addObject:win_prefs_i];
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[contentList addObject:[win_prefs_i contentView]];
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[itemPrefs_i setKeyEquivalent:@"4"];
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[itemList addObject:itemPrefs_i];
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[windowList addObject:win_settings_i];
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[contentList addObject:[win_settings_i contentView]];
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[itemSettings_i setKeyEquivalent:@"5"];
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[itemList addObject:itemSettings_i];
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[windowList addObject:win_output_i];
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[contentList addObject:[win_output_i contentView]];
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[itemOutput_i setKeyEquivalent:@"6"];
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[itemList addObject:itemOutput_i];
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[windowList addObject:win_help_i];
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[contentList addObject:[win_help_i contentView]];
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[itemHelp_i setKeyEquivalent:@"7"];
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[itemList addObject:itemHelp_i];
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// Setup inspector window with project subview first
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[inspectorView_i setAutoresizesSubviews:YES];
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inspectorSubview_i =[contentList objectAtIndex:i_project];
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[inspectorView_i addSubview:inspectorSubview_i];
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currentInspectorType = -1;
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[self changeInspectorTo:i_project];
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return self;
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}
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//
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// Sent by the PopUpList in the Inspector
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// Each cell in the PopUpList must have the correct tag
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//
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-changeInspector:sender
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{
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id cell;
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cell =[sender selectedCell];
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[self changeInspectorTo:[cell tag]];
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return self;
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}
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//
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// Change to specific Inspector
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//
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-changeInspectorTo:(insp_e) which
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{
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id newView;
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NSRect r;
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id cell;
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NSRect f;
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if (which == currentInspectorType)
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return self;
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currentInspectorType = which;
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newView =[contentList objectAtIndex:which];
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cell =[itemList objectAtIndex:which];// set PopUpButton title
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[popUpButton_i setTitle:[cell title]];
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[inspectorView_i replaceSubview: inspectorSubview_i with:newView];
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r =[inspectorView_i frame];
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inspectorSubview_i = newView;
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[inspectorSubview_i setAutoresizingMask:NSViewWidthSizable |
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NSViewHeightSizable];
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r.size.width -= 4;
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r.size.height -= 4;
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[inspectorSubview_i setFrameSize:r.size];
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[inspectorSubview_i lockFocus];
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f =[inspectorSubview_i bounds];
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PSsetgray (NSLightGray);
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NSRectFill (f);
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[inspectorSubview_i unlockFocus];
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[inspectorView_i display];
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return self;
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}
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-(insp_e) getCurrentInspector
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{
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return currentInspectorType;
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}
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@end
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