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2007-05-13 09:02:51 +00:00
debian more build-deps 2007-03-09 10:28:52 +00:00
doc turn on graph generation in the doxygen output. very slow, but the diagrams are worth it. Also make the data member of sfx_t a union rather than void so doxygen can see the relationships (and gets rid of a bunch of casts that I never liked anyway). 2007-05-07 05:20:24 +00:00
hw
include speed up PL_WritePropertyList by ~3x. 2007-05-13 03:13:01 +00:00
libs fix hud scaling 2007-05-13 04:21:37 +00:00
m4 remove ao.m4 :) 2007-03-27 07:20:26 +00:00
nq plug a memory leak when saving games 2007-05-13 03:34:49 +00:00
pkg-config add pkg-config file for qfcc 2007-04-09 00:52:36 +00:00
qtv back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
qw a little more info on bad models/solid settings 2007-05-08 11:21:56 +00:00
RPM fix some unpackaged files 2007-03-08 13:25:21 +00:00
ruamoko more sounds in menus 2007-05-13 05:14:32 +00:00
tools better error reporting for redefines 2007-05-13 09:02:51 +00:00
vc2005 more vc2005 patches from phrosty 2007-04-11 22:03:36 +00:00
.gitignore
acinclude.m4 remove ao.m4 :) 2007-03-27 07:20:26 +00:00
bootstrap zap more files in "bootstrap clean" 2006-05-24 11:15:40 +00:00
configure.ac add pkg-config file for qfcc 2007-04-09 00:52:36 +00:00
COPYING
INSTALL add some comments about documentation (what little there is:/) 2007-03-07 04:58:21 +00:00
Makefile.am (initial) pkg-config stuff for the main package 2007-03-07 06:43:21 +00:00
NEWS more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
quakeforge.lsm.in more mailing list corrections 2003-07-12 21:50:22 +00:00
README.cygwin strip the \r from the line endings 2003-04-16 01:27:38 +00:00
TODO whee, finally. stateful console mode :) nukes cl_chatmode. 2007-04-07 05:50:29 +00:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge only supplies our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003