quakeforge/libs/video/renderer
2021-03-25 18:14:17 +09:00
..
gl Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00
glsl Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00
sw Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00
sw32 Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
Makefile.am Implement R_IQMGetLerpedFrames(). 2012-05-15 21:08:46 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_bsp.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_cvar.c Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00
r_dyn_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_efrag.c Allow iqm models when storing efrags. 2012-05-15 21:08:45 +09:00
r_ent.c Do not try to lerp entities when their model changes. 2012-04-25 10:09:23 +09:00
r_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_init.c Remove viddef in favor of vid in the renderers. 2013-01-16 11:23:47 +09:00
r_iqm.c Support static iqm models. 2012-05-19 21:26:11 +09:00
r_light.c Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
r_main.c Call R_SetFrustum in all renderers. 2012-07-03 15:57:33 +09:00
r_part.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_progs.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
r_screen.c Make R_SetVrect const-correct. 2021-03-25 18:14:17 +09:00
vid_common.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
vid_render_gl.c Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00
vid_render_glsl.c Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00
vid_render_sw.c Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00
vid_render_sw32.c Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00