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https://git.code.sf.net/p/quake/quakeforge
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228 lines
7.5 KiB
Text
228 lines
7.5 KiB
Text
Quakeforge HOWTO
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****************
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Author: elmex <elmex@x-paste.de>
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Last Update: 11.01.2001
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======================================
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0. Introduction
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0.1 ChangeLog
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1 Getting Quakeforge
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1.1 Get QF by CVS
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2 Requirements
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3 Compiling Quakeforge
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3.1 Configure
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3.2 Build
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3.3 Quake1 datafiles
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3.4 Start quake
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4 Configure/Use Quakeforge Hints
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4.1 Video
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4.2 Audio
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4.3 Input
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4.4 Misc
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5. FAQ
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======================================
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0. Introduction
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---------------
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This document describes howto install quakeforge and configure it.
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The configuration is organized in a FAQ.
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0.1 ChangeLog
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-------------
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11.01.2001 - Some rearrange of the Text,
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Added cmdlist notes,
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FAQ-Section rearranged to Hints-Section,
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added a extra FAQ-Section and
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added some new hints
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1. Getting Quakeforge
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---------------------
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First you should get Quakeforge source-code.
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You can get the source on the Website or from the CVS.
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For CVS see section 1.1 (below).
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Save the source in a good location, untar it (tar -xvzf <tar.gz-file>) and
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proceed to section 3.
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1.1 Get QF by CVS
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-----------------
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Here are the two commands for getting the CVS:
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$ cvs -d :pserver:anonymous@cvs.quakeforge.net:/cvsroot/quake login
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login: (hit enter)
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$ cvs -d :pserver:anonymous@cvs.quakeforge.net:/cvsroot/quake co quakeforge
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2. Requirements
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---------------
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You will need XFree86 to build Quakeforge clients.
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Quakeforge has many targets, and the configure-script should detect the
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possible targets.
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I recommend to install SDL, but its optional.
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NOTE: fbdev clients aren't ready for use yet (due to poor input code)
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The most important requirement are quake1-data-files.
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If you are not a owner of quake1, you should run like hell to the next
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computer-game-shop and get quake1. You will need the pak-files in id1/.
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3. Compiling Quakeforge
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-----------------------
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3.1 Configure
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-------------
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First we will have to make the configure-script:
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$ ./bootstrap
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The script maybe alerts some warnings, ignore them.
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For a documentation of the configure options, type: ./configure --help
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Most options are self-explaining, but i will list the important options here:
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--with-clients=<list>
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You can specify a list with clients you want to build. This option is
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autodetected normally. If you specify a client, which isn't avaible on
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your system, the build will maybe fail.
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--with-servers=<list>
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Specifys the servers to build. This option is autodetected normally.
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--disable-debug
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Compile Quakeforge without debugging. You will not need this, until you
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are going to develop Quakeforge.
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In CVS-checkouts or development-releases debugging is enabled by default,
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disable it with --disable-debug.
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After you got all the necessary options for your system run the script:
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$ ./configure --disable-debug
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That will be enough for a normal linux-system. As i use a special prefix
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and special library-location i use this command to configure Quakeforge
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(this will not work on your system, thread it as an example):
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$ ./configure --prefix=/opt/quakeforge ----with-sdl-prefix=/opt/SDL-1.2.3/ \
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--with-sdl-exec-prefix=/opt/SDL-1.2.3/ \
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--disable-debug --with-amd --with-clients=glx,sdl,sdl32,svga,x11 \
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--with-servers=master,nq,qw --disable-xmms
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Now the makefiles have been build and we can proceed to the next step.
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3.2 Build
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---------
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This step should be the easiest of all:
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$ make
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After a long time everything should have been build fine.
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If not, and make exited with an error, you should check library-paths and
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the configure-script options. If you fetched the source from CVS it's
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maybe broken. Contact the developers and make a bugreport.
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Now install the binarys:
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$ make install
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(You maybe have to be root, if you want to install quakeforge to a
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public location (eg. /usr/local/) )
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3.3 Quake1 datafiles
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--------------------
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You will need DOS or a DOS-emulator and install Quake1 to harddisk before,
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because the files are packed on the CD and will need to be extracted.
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Then you should mount the partition with the installed Quake1.
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Now there are two locations to install the quake1-gamedata to:
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Public/Shared location:
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This is the most common location for the original quake1 gamedata,
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because it can be used by every use on the system, who wants to play quake.
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Make the directory <quakeforge-prefix>/share/games/quakeforge/id1/
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and copy id1/*.pak to it. (<quakeforge-prefix> will be /usr/local/ by default)
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Example:
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$ cd <quakeforge-prefix>
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$ mkdir -p share/games/quakeforge/id1/
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(Note: the -p option is only avaible on systems with GNU-fileutils, make the
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missing parent-directorys manually if -p switch fails)
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$ cp <quake1-dir>/id1/*.pak <quakeforge-prefix>/share/games/quakeforge/id1/
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Per-User location:
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You can install the gamedata to your local
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user-directory ~/.quakeforge/id1/ too. This is good for customized gamedata or
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if you dont have access to the global location.
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Make the directory ~/.quakeforge/id1, if it doesn't exist and copy id1/*.pak to
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it.
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Example:
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$ cd $HOME
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$ mkdir .quakeforge && mkdir .quakeforge/id1/
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$ cp <quake1-dir>/id1/*.pak .quakeforge/id1/
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3.4 Start quake
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---------------
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Now everything should be setup and the clients should start.
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To list all the clients which were build do: ls <quakeforge-prefix>/bin/nq-*
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or for quakeworld-clients: ls <quakeforge-prefix>/bin/qw-*
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There should be a nq-x11, if not, use another.
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Test it:
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$ nq-x11 (or whatever client you want to use)
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4. Configure Quakeforge FAQ
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-----------------------------------
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This section sums up the most important options for different
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stuff in quakeforge in a list of Hints.
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There are a lot more options you can change, to get a list of all with
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documentation do:
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$ nq-x11 +cvarlist doc +quit > cvar.list
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or
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$ qw-client-x11 +cvarlist doc +quit > fe
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You can do that with any client. (If you want the list of cvars avaible
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for server start the server and use '/cvarlist doc' to get a documentation,
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but this may not output a good list)
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There is too a cmd-list:
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$ nq-x11 +cmdlist doc +quit > cmd.list
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For most cvars (options) you can set in config.cfg (in the gamedata-dir of
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quakeforge (eg. ~/.quakeforge/id1/config.cfg)) or in ~/.quakeforgerc
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Where i recommend ~/.quakeforgerc
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But you can too set the cvars on commandline:
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+set <cvarname> <value>
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Example:
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$ nq-x11 +set vid_width 640 +set vid_height 480
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If your question isn't answered anywhere in this document you should
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look at the documentation which comes with quakeforge or ask the
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developers.
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If you have a common question and an answere please mail me, to keep
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this document uptodate and to make it complete.
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4.1 Video
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o Set resolution of quake in X
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- Set vid_width and vid_height to the appropriate values.
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o View Frames per second
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- Set the cvar 'show_fps' to 1: /set show_fps 1
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4.2 Audio
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o Quake hangs on "Sound Initialization"
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- Another programm is using the sound-device. Try the -nosound option.
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Try to figure out the sound-driver you need and their values for the
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cvars snd_output.
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4.3 Input
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---------
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o Enable mouselook
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- Put '+mlook' into ~/.quakeforgerc or autoexec.cfg
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o Keep the mouse stay in the window
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- Set in_grab to 1, that will grab the mouse. (I recommend to make a bind
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to "toggle in_grab" for make the options toggleable)
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4.4 Misc
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--------
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o Change map
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- Use the 'map' command. To get a list of possible maps use:
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/maplist and then /map <map> (eg. /map e1m6)
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5. FAQ
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------
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Q: HELP! Where is the menu? Everytime i press ESC the console comes.
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A: Quakeforge has no menu yet, you will have to set the cvars manually
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until the menu is finished.
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