quakeforge/qw/source
Bill Currie 66fda1fddb Rewrite edict access.
The server edict arrays are now stored outside of progs memory, only the
entity data itself (ie data accessible to progs via ent.fld) is stored in
progs memory. Many of the changes were due to code accessing edicts and
entity fields directly rather than through the provided macros.
2021-03-25 18:13:48 +09:00
..
.gdbinit
.indent.pro
cl_cam.c
cl_chase.c
cl_chat.c
cl_cmd.c
cl_cvar.c
cl_demo.c
cl_entparse.c
cl_ents.c
cl_http.c
cl_input.c
cl_main.c
cl_ngraph.c
cl_parse.c
cl_pred.c
cl_rss.c
cl_screen.c
cl_skin.c
cl_slist.c
cl_sys_sdl.c
cl_sys_unix.c
cl_sys_win.c
cl_tent.c
cl_view.c
crudefile.c
game.c
locs.c
Makefile.am
map_cfg.c
master.c
net_packetlog.c
pmove.c
pmovetst.c
sbar.c
sdl_link.c
sv_ccmds.c
sv_demo.c
sv_ents.c
sv_gib.c
sv_init.c
sv_main.c
sv_move.c
sv_phys.c
sv_pr_cmds.c
sv_pr_cpqw.c
sv_pr_qwe.c
sv_progs.c Rewrite edict access. 2021-03-25 18:13:48 +09:00
sv_qtv.c
sv_recorder.c
sv_sbar.c
sv_send.c
sv_sys_unix.c
sv_sys_win.c
sv_user.c Rewrite edict access. 2021-03-25 18:13:48 +09:00
teamplay.c
world.c