quakeforge/libs/gamecode
Bill Currie 66fda1fddb Rewrite edict access.
The server edict arrays are now stored outside of progs memory, only the
entity data itself (ie data accessible to progs via ent.fld) is stored in
progs memory. Many of the changes were due to code accessing edicts and
entity fields directly rather than through the provided macros.
2021-03-25 18:13:48 +09:00
..
Makefile.am Link QFgamecode directly into QFruamoko. 2012-02-13 15:05:31 +09:00
pr_builtins.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_debug.c Rewrite edict access. 2021-03-25 18:13:48 +09:00
pr_edict.c Rewrite edict access. 2021-03-25 18:13:48 +09:00
pr_exec.c Rewrite edict access. 2021-03-25 18:13:48 +09:00
pr_load.c Rewrite edict access. 2021-03-25 18:13:48 +09:00
pr_opcode.c Add (%Ec) to OP_ADDRESS's format specifier. 2013-01-17 16:43:54 +09:00
pr_parse.c Rewrite edict access. 2021-03-25 18:13:48 +09:00
pr_resolve.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pr_resource.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_strings.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_zone.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00