quakeforge/nq/source
Bill Currie 66ef8e16c1 Fix the ghost entities in demo playback.
Really, when cl_nodelta is in effect (eg, .qwd demo recording and thus
playback). QW now uses the new shared entity state block as I'd intended.
Thanks to the cleanup of ghost entities (ie, entities that have been
removed but continue to be rendered), glsl overkill has gone from 157 to
163 fps :)
2012-07-05 19:06:35 +09:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_chase.c Clean up chase/spectator camera stuff. 2012-06-14 22:45:05 +09:00
cl_cmd.c Create a proper ca_active state. 2012-06-03 20:01:42 +09:00
cl_demo.c Make "playdemo" without args replay the last demo. 2012-06-29 18:44:42 +09:00
cl_ents.c Fix the ghost entities in demo playback. 2012-07-05 19:06:35 +09:00
cl_input.c Create a proper ca_active state. 2012-06-03 20:01:42 +09:00
cl_main.c Nuke a FIXME. 2012-06-28 07:22:28 +09:00
cl_parse.c Make nq and qw use the new entity state struct. 2012-07-05 09:39:16 +09:00
cl_screen.c Mostly "merge" cl_screen.c. 2012-06-15 22:02:17 +09:00
cl_tent.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
cl_view.c Fix the funky roll angle glitch. 2012-06-28 07:22:28 +09:00
game.c Fix registered game detection. 2011-09-11 15:40:36 +09:00
host.c Create a proper ca_active state. 2012-06-03 20:01:42 +09:00
host_cmd.c FIx the segfault on changing levels caused by ca_active changes. 2012-06-24 11:22:37 +09:00
Makefile.am Move the colormod lookup table into a new lib. 2012-07-05 09:39:16 +09:00
sbar.c Use info strings for scoreboard names in nq. 2012-06-15 22:02:15 +09:00
sdl_link.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_cl_phys.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
sv_cvar.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
sv_ded.c FIx the segfault on changing levels caused by ca_active changes. 2012-06-24 11:22:37 +09:00
sv_main.c Rename entity_state_t's skln to skinnum in nq. 2012-06-15 22:02:14 +09:00
sv_move.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
sv_phys.c Fix the infinite think loop when playing honey. 2012-05-20 22:45:30 +09:00
sv_pr_cmds.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
sv_progs.c Add entnum to edict_t for faster edict->num. 2012-06-28 14:43:29 +09:00
sv_user.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
sys_sdl.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sys_unix.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sys_unixd.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sys_win.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sys_wind.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
world.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00