quakeforge/libs/video/renderer/vid_render_vulkan.c
Bill Currie 75f19f7243 Completely rework the vulkan related api
Things don't work yet, but this feels much cleaner.
2019-07-12 13:34:31 +09:00

238 lines
5.3 KiB
C

/*
vid_render_vulkan.c
Vulkan version of the renderer
Copyright (C) 2019 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#define NH_DEFINE
#include "vulkan/namehack.h"
#include "QF/sys.h"
#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/swapchain.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_vulkan.h"
#include "vulkan/namehack.h"
static vulkan_ctx_t *vulkan_ctx;
static void
vulkan_R_Init (void)
{
if (vulkan_ctx)
Sys_Quit ();
}
static vid_model_funcs_t model_funcs = {
0,//vulkan_Mod_LoadExternalTextures,
0,//vulkan_Mod_LoadLighting,
0,//vulkan_Mod_SubdivideSurface,
0,//vulkan_Mod_ProcessTexture,
Mod_LoadIQM,
Mod_LoadAliasModel,
Mod_LoadSpriteModel,
0,//vulkan_Mod_MakeAliasModelDisplayLists,
0,//vulkan_Mod_LoadSkin,
0,//vulkan_Mod_FinalizeAliasModel,
0,//vulkan_Mod_LoadExternalSkins,
0,//vulkan_Mod_IQMFinish,
0,
0,//vulkan_Mod_SpriteLoadTexture,
Skin_SetColormap,
Skin_SetSkin,
0,//vulkan_Skin_SetupSkin,
Skin_SetTranslation,
0,//vulkan_Skin_ProcessTranslation,
0,//vulkan_Skin_InitTranslations,
};
vid_render_funcs_t vulkan_vid_render_funcs = {
vulkan_Draw_Init,
vulkan_Draw_Character,
vulkan_Draw_String,
vulkan_Draw_nString,
vulkan_Draw_AltString,
vulkan_Draw_ConsoleBackground,
vulkan_Draw_Crosshair,
vulkan_Draw_CrosshairAt,
vulkan_Draw_TileClear,
vulkan_Draw_Fill,
vulkan_Draw_TextBox,
vulkan_Draw_FadeScreen,
vulkan_Draw_BlendScreen,
vulkan_Draw_CachePic,
vulkan_Draw_UncachePic,
vulkan_Draw_MakePic,
vulkan_Draw_DestroyPic,
vulkan_Draw_PicFromWad,
vulkan_Draw_Pic,
vulkan_Draw_Picf,
vulkan_Draw_SubPic,
0,//vulkan_SCR_UpdateScreen,
SCR_DrawRam,
SCR_DrawTurtle,
SCR_DrawPause,
0,//vulkan_SCR_CaptureBGR,
0,//vulkan_SCR_ScreenShot,
SCR_DrawStringToSnap,
0,//vulkan_Fog_Update,
0,//vulkan_Fog_ParseWorldspawn,
vulkan_R_Init,
0,//vulkan_R_ClearState,
0,//vulkan_R_LoadSkys,
0,//vulkan_R_NewMap,
R_AddEfrags,
R_RemoveEfrags,
R_EnqueueEntity,
0,//vulkan_R_LineGraph,
R_AllocDlight,
R_AllocEntity,
0,//vulkan_R_RenderView,
R_DecayLights,
0,//vulkan_R_ViewChanged,
0,//vulkan_R_ClearParticles,
0,//vulkan_R_InitParticles,
0,//vulkan_SCR_ScreenShot_f,
0,//vulkan_r_easter_eggs_f,
0,//vulkan_r_particles_style_f,
0,
&model_funcs
};
static void
set_palette (const byte *palette)
{
//FIXME really don't want this here: need an application domain
//so Quake can be separated from QuakeForge (ie, Quake itself becomes
//an app using the QuakeForge engine)
}
static void
vulkan_vid_render_choose_visual (void)
{
Vulkan_CreateDevice (vulkan_ctx);
vulkan_ctx->choose_visual (vulkan_ctx);
Sys_Printf ("%p %p\n", vulkan_ctx->device->dev, vulkan_ctx->device->queue);
}
static void
vulkan_vid_render_create_context (void)
{
vulkan_ctx->create_window (vulkan_ctx);
vulkan_ctx->surface = vulkan_ctx->create_surface (vulkan_ctx);
Sys_Printf ("%p\n", vulkan_ctx->surface);
Vulkan_CreateSwapchain (vulkan_ctx);
Sys_Printf ("%p %d", vulkan_ctx->swapchain->swapchain,
vulkan_ctx->swapchain->numImages);
for (int32_t i = 0; i < vulkan_ctx->swapchain->numImages; i++) {
Sys_Printf (" %p", vulkan_ctx->swapchain->images[i]);
}
Sys_Printf ("\n");
}
static void
vulkan_vid_render_init (void)
{
vulkan_ctx = vr_data.vid->vid_internal->vulkan_context ();
vulkan_ctx->load_vulkan (vulkan_ctx);
Vulkan_Init_Common (vulkan_ctx);
vr_data.vid->vid_internal->set_palette = set_palette;
vr_data.vid->vid_internal->choose_visual = vulkan_vid_render_choose_visual;
vr_data.vid->vid_internal->create_context = vulkan_vid_render_create_context;
vr_funcs = &vulkan_vid_render_funcs;
m_funcs = &model_funcs;
}
static void
vulkan_vid_render_shutdown (void)
{
Vulkan_Shutdown_Common (vulkan_ctx);
}
static general_funcs_t plugin_info_general_funcs = {
vulkan_vid_render_init,
vulkan_vid_render_shutdown,
};
static general_data_t plugin_info_general_data;
static plugin_funcs_t plugin_info_funcs = {
&plugin_info_general_funcs,
0,
0,
0,
0,
0,
&vulkan_vid_render_funcs,
};
static plugin_data_t plugin_info_data = {
&plugin_info_general_data,
0,
0,
0,
0,
0,
&vid_render_data,
};
static plugin_t plugin_info = {
qfp_vid_render,
0,
QFPLUGIN_VERSION,
"0.1",
"Vulkan Renderer",
"Copyright (C) 1996-1997 Id Software, Inc.\n"
"Copyright (C) 1999-2019 contributors of the QuakeForge project\n"
"Please see the file \"AUTHORS\" for a list of contributors",
&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(vid_render, vulkan)
{
return &plugin_info;
}