quakeforge/libs/models/alias/vulkan_model_alias.c
Bill Currie 668f7f2cd2 [vulkan] Use palette lookups for top/bottom colors
As the RGB curves for many of the color rows are not linearly related,
my idea of scaling the brightest color in the row just didn't work.
Using a masked palette lookup works much better as it allows any curves.
Also, because the palette is uploaded as a grid and the coordinates are
calculated on the CPU, the system is extendable beyond 8-bit palettes.

This isn't quite complete as the top and bottom colors are still in
separate layers but their indices and masks can fit in just one, but
this requires reworking the texture setup (for another commit).
2022-11-15 11:53:07 +09:00

498 lines
16 KiB
C

/*
vulkan_model_alais.c
Alias model processing for Vulkan
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2021/1/24
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "QF/cvar.h"
#include "QF/va.h"
#include "QF/modelgen.h"
#include "QF/vid.h"
#include "QF/Vulkan/qf_alias.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/barrier.h"
#include "QF/Vulkan/buffer.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/staging.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_vulkan.h"
static vec3_t vertex_normals[NUMVERTEXNORMALS] = {
#include "anorms.h"
};
static void
skin_clear (int skin_offset, aliashdr_t *hdr, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
qfv_alias_skin_t *skin = (qfv_alias_skin_t *) ((byte *) hdr + skin_offset);
Vulkan_AliasRemoveSkin (ctx, skin);
dfunc->vkDestroyImageView (device->dev, skin->view, 0);
dfunc->vkDestroyImage (device->dev, skin->image, 0);
dfunc->vkFreeMemory (device->dev, skin->memory, 0);
}
static void
vulkan_alias_clear (model_t *m, void *data)
{
vulkan_ctx_t *ctx = data;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliashdr_t *hdr;
qfv_alias_mesh_t *mesh;
QFV_DeviceWaitIdle (device);
m->needload = true; //FIXME is this right?
if (!(hdr = m->aliashdr)) {
hdr = Cache_Get (&m->cache);
}
mesh = (qfv_alias_mesh_t *) ((byte *) hdr + hdr->commands);
dfunc->vkDestroyBuffer (device->dev, mesh->vertex_buffer, 0);
dfunc->vkDestroyBuffer (device->dev, mesh->uv_buffer, 0);
dfunc->vkDestroyBuffer (device->dev, mesh->index_buffer, 0);
dfunc->vkFreeMemory (device->dev, mesh->memory, 0);
__auto_type skins = (maliasskindesc_t *) ((byte *) hdr + hdr->skindesc);
for (int i = 0; i < hdr->mdl.numskins; i++) {
if (skins[i].type == ALIAS_SKIN_GROUP) {
__auto_type group = (maliasskingroup_t *)
((byte *) hdr + skins[i].skin);
for (int j = 0; j < group->numskins; j++) {
skin_clear (group->skindescs[j].skin, hdr, ctx);
}
} else {
skin_clear (skins[i].skin, hdr, ctx);
}
}
}
static void *
Vulkan_Mod_LoadSkin (mod_alias_ctx_t *alias_ctx, byte *skinpix, int skinsize,
int snum, int gnum, qboolean group,
maliasskindesc_t *skindesc, vulkan_ctx_t *ctx)
{
qfvPushDebug (ctx, va (ctx->va_ctx, "alias.load_skin: %s", alias_ctx->mod->name));
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliashdr_t *header = alias_ctx->header;
qfv_alias_skin_t *skin;
byte *tskin;
int w, h;
skin = Hunk_Alloc (0, sizeof (qfv_alias_skin_t));
QuatSet (TOP_RANGE + 7, BOTTOM_RANGE + 7, 0, 0, skin->colors);
skindesc->skin = (byte *) skin - (byte *) header;
//FIXME move all skins into arrays(?)
w = header->mdl.skinwidth;
h = header->mdl.skinheight;
tskin = malloc (2 * skinsize);
memcpy (tskin, skinpix, skinsize);
Mod_FloodFillSkin (tskin, w, h);
int mipLevels = QFV_MipLevels (w, h);
VkExtent3D extent = { w, h, 1 };
skin->image = QFV_CreateImage (device, 0, VK_IMAGE_TYPE_2D,
VK_FORMAT_R8G8B8A8_UNORM, extent,
mipLevels, 4, VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_USAGE_SAMPLED_BIT
| VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE, skin->image,
va (ctx->va_ctx, "image:%s:%d:%d",
alias_ctx->mod->name, snum, gnum));
skin->memory = QFV_AllocImageMemory (device, skin->image,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
0, 0);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY, skin->memory,
va (ctx->va_ctx, "memory:%s:%d:%d",
alias_ctx->mod->name, snum, gnum));
QFV_BindImageMemory (device, skin->image, skin->memory, 0);
skin->view = QFV_CreateImageView (device, skin->image,
VK_IMAGE_VIEW_TYPE_2D_ARRAY,
VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_ASPECT_COLOR_BIT);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE_VIEW, skin->view,
va (ctx->va_ctx, "iview:%s:%d:%d",
alias_ctx->mod->name, snum, gnum));
qfv_stagebuf_t *stage = QFV_CreateStagingBuffer (device, "alias stage",
4 * skinsize * 4,
ctx->cmdpool);
qfv_packet_t *packet = QFV_PacketAcquire (stage);
byte *base_data = QFV_PacketExtend (packet, skinsize * 4);
byte *cola_data = QFV_PacketExtend (packet, skinsize * 4);
byte *colb_data = QFV_PacketExtend (packet, skinsize * 4);
byte *glow_data = QFV_PacketExtend (packet, skinsize * 4);
Mod_CalcFullbright (tskin + skinsize, tskin, skinsize);
Vulkan_ExpandPalette (glow_data, tskin + skinsize, vid.palette, 1,
skinsize);
Mod_ClearFullbright (tskin, tskin, skinsize);
static byte map_palette[] = {
0x08, 0x00, 0x00,
0x18, 0xff, 0x00,
0x28, 0xff, 0x00,
0x38, 0xff, 0x00,
0x48, 0xff, 0x00,
0x58, 0xff, 0x00,
0x68, 0xff, 0x00,
0x78, 0xff, 0x00,
0x88, 0xff, 0x00,
0x98, 0xff, 0x00,
0xa8, 0xff, 0x00,
0xb8, 0xff, 0x00,
0xc8, 0xff, 0x00,
0xd8, 0xff, 0x00,
0xe8, 0xff, 0x00,
0xf8, 0xff, 0x00,
};
Skin_CalcTopColors (tskin + skinsize, tskin, skinsize);
Vulkan_ExpandPalette (cola_data, tskin + skinsize, map_palette, 1,
skinsize);
Skin_ClearTopColors (tskin, tskin, skinsize);
Skin_CalcBottomColors (tskin + skinsize, tskin, skinsize);
Vulkan_ExpandPalette (colb_data, tskin + skinsize, map_palette, 1,
skinsize);
Skin_ClearBottomColors (tskin, tskin, skinsize);
Vulkan_ExpandPalette (base_data, tskin, vid.palette, 1, skinsize);
qfv_imagebarrier_t ib = imageBarriers[qfv_LT_Undefined_to_TransferDst];
ib.barrier.image = skin->image;
ib.barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
ib.barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
dfunc->vkCmdPipelineBarrier (packet->cmd, ib.srcStages, ib.dstStages,
0, 0, 0, 0, 0,
1, &ib.barrier);
VkBufferImageCopy copy = {
packet->offset, 0, 0,
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 4},
{0, 0, 0}, {w, h, 1},
};
dfunc->vkCmdCopyBufferToImage (packet->cmd, packet->stage->buffer,
skin->image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copy);
if (mipLevels == 1) {
ib = imageBarriers[qfv_LT_TransferDst_to_ShaderReadOnly];
ib.barrier.image = skin->image;
ib.barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
ib.barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
dfunc->vkCmdPipelineBarrier (packet->cmd, ib.srcStages, ib.dstStages,
0, 0, 0, 0, 0,
1, &ib.barrier);
} else {
QFV_GenerateMipMaps (device, packet->cmd, skin->image,
mipLevels, w, h, 4);
}
QFV_PacketSubmit (packet);
QFV_DestroyStagingBuffer (stage);
free (tskin);
Vulkan_AliasAddSkin (ctx, skin);
qfvPopDebug (ctx);
return skinpix + skinsize;
}
void
Vulkan_Mod_LoadAllSkins (mod_alias_ctx_t *alias_ctx, vulkan_ctx_t *ctx)
{
aliashdr_t *header = alias_ctx->header;
int skinsize = header->mdl.skinwidth * header->mdl.skinheight;
for (size_t i = 0; i < alias_ctx->skins.size; i++) {
__auto_type skin = alias_ctx->skins.a + i;
Vulkan_Mod_LoadSkin (alias_ctx, skin->texels, skinsize,
skin->skin_num, skin->group_num,
skin->group_num != -1, skin->skindesc, ctx);
}
}
void
Vulkan_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx, vulkan_ctx_t *ctx)
{
alias_ctx->mod->clear = vulkan_alias_clear;
alias_ctx->mod->data = ctx;
}
void
Vulkan_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx, vulkan_ctx_t *ctx)
{
}
static size_t
get_buffer_size (qfv_device_t *device, VkBuffer buffer)
{
qfv_devfuncs_t *dfunc = device->funcs;
size_t size;
size_t align;
VkMemoryRequirements requirements;
dfunc->vkGetBufferMemoryRequirements (device->dev, buffer, &requirements);
size = requirements.size;
align = requirements.alignment - 1;
size = (size + align) & ~(align);
return size;
}
void
Vulkan_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx, void *_m,
int _s, int extra, vulkan_ctx_t *ctx)
{
aliashdr_t *header = alias_ctx->header;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasvrt_t *verts;
aliasuv_t *uv;
trivertx_t *pv;
int *indexmap;
uint32_t *indices;
int numverts;
int numtris;
int i, j;
int pose;
vec3_t pos;
if (header->mdl.ident == HEADER_MDL16)
VectorScale (header->mdl.scale, 1/256.0, header->mdl.scale);
numverts = header->mdl.numverts;
numtris = header->mdl.numtris;
// initialize indexmap to -1 (unduplicated). any other value indicates
// both that the vertex has been duplicated and the index of the
// duplicate vertex.
indexmap = malloc (numverts * sizeof (int));
memset (indexmap, -1, numverts * sizeof (int));
// check for onseam verts, and duplicate any that are associated with
// back-facing triangles
for (i = 0; i < numtris; i++) {
for (j = 0; j < 3; j++) {
int vind = alias_ctx->triangles.a[i].vertindex[j];
if (alias_ctx->stverts.a[vind].onseam
&& !alias_ctx->triangles.a[i].facesfront) {
// duplicate the vertex if it has not alreaddy been
// duplicated
if (indexmap[vind] == -1) {
indexmap[vind] = numverts++;
}
}
}
}
// we now know exactly how many vertices we need, so built the vertex
// and index data arrays
// The layout is:
// vbuf:{vertex, normal} * (numposes * numverts)
// uvbuf:{uv} * (numverts)
// ibuf:{index} * (numtris * 3)
// numverts includes the duplicated seam vertices.
// The vertex buffer will be bound with various offsets based on the
// current and previous pose, uvbuff "statically" bound as uvs are not
// animated by pose, and the same for ibuf: indices will never change for
// the mesh
size_t vert_count = numverts * header->numposes;
size_t vert_size = vert_count * sizeof (aliasvrt_t);
size_t uv_size = numverts * sizeof (aliasuv_t);
size_t ind_size = 3 * numtris * sizeof (uint32_t);
VkBuffer vbuff = QFV_CreateBuffer (device, vert_size,
VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
VkBuffer uvbuff = QFV_CreateBuffer (device, uv_size,
VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
VkBuffer ibuff = QFV_CreateBuffer (device, ind_size,
VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_BUFFER, vbuff,
va (ctx->va_ctx, "buffer:alias:vertex:%s",
alias_ctx->mod->name));
QFV_duSetObjectName (device, VK_OBJECT_TYPE_BUFFER, uvbuff,
va (ctx->va_ctx, "buffer:alias:uv:%s",
alias_ctx->mod->name));
QFV_duSetObjectName (device, VK_OBJECT_TYPE_BUFFER, ibuff,
va (ctx->va_ctx, "buffer:alias:index:%s",
alias_ctx->mod->name));
size_t voffs = 0;
size_t uvoffs = voffs + get_buffer_size (device, vbuff);
size_t ioffs = uvoffs + get_buffer_size (device, uvbuff);
size_t buff_size = ioffs + get_buffer_size (device, ibuff);
VkDeviceMemory mem;
mem = QFV_AllocBufferMemory (device, vbuff,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
buff_size, 0);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY, mem,
va (ctx->va_ctx, "memory:alias:vuvi:%s",
alias_ctx->mod->name));
QFV_BindBufferMemory (device, vbuff, mem, voffs);
QFV_BindBufferMemory (device, uvbuff, mem, uvoffs);
QFV_BindBufferMemory (device, ibuff, mem, ioffs);
qfv_stagebuf_t *stage = QFV_CreateStagingBuffer (device,
va (ctx->va_ctx,
"alias:%s",
alias_ctx->mod->name),
buff_size, ctx->cmdpool);
qfv_packet_t *packet = QFV_PacketAcquire (stage);
verts = QFV_PacketExtend (packet, vert_size);
uv = QFV_PacketExtend (packet, uv_size);
indices = QFV_PacketExtend (packet, ind_size);
// populate the uvs, duplicating and shifting any that are on the seam
// and associated with back-facing triangles (marked by non-negative
// indexmap entry).
// the s coordinate is shifted right by half the skin width.
for (i = 0; i < header->mdl.numverts; i++) {
int vind = indexmap[i];
uv[i].u = (float) alias_ctx->stverts.a[i].s / header->mdl.skinwidth;
uv[i].v = (float) alias_ctx->stverts.a[i].t / header->mdl.skinheight;
if (vind != -1) {
uv[vind] = uv[i];
uv[vind].u += 0.5;
}
}
// poputlate the vertex position and normal data, duplicating for
// back-facing on-seam verts (indicated by non-negative indexmap entry)
for (i = 0, pose = 0; i < header->numposes; i++, pose += numverts) {
for (j = 0; j < header->mdl.numverts; j++) {
pv = &alias_ctx->poseverts.a[i][j];
if (extra) {
VectorMultAdd (pv[header->mdl.numverts].v, 256, pv->v, pos);
} else {
VectorCopy (pv->v, pos);
}
VectorCompMultAdd (header->mdl.scale_origin, header->mdl.scale,
pos, verts[pose + j].vertex);
verts[pose + j].vertex[3] = 1;
VectorCopy (vertex_normals[pv->lightnormalindex],
verts[pose + j].normal);
verts[pose + j].normal[3] = 0;
// duplicate on-seam vert associated with back-facing triangle
if (indexmap[j] != -1) {
verts[pose + indexmap[j]] = verts[pose + j];
}
}
}
// now build the indices for DrawElements
for (i = 0; i < numtris; i++) {
for (j = 0; j < 3; j++) {
int vind = alias_ctx->triangles.a[i].vertindex[j];
// can't use indexmap to do the test because it indicates only
// that the vertex has been duplicated, not whether or not
// the vertex is the original or the duplicate
if (alias_ctx->stverts.a[vind].onseam
&& !alias_ctx->triangles.a[i].facesfront) {
vind = indexmap[vind];
}
indices[3 * i + j] = vind;
}
}
// finished with indexmap
free (indexmap);
header->poseverts = numverts;
qfv_bufferbarrier_t bb = bufferBarriers[qfv_BB_Unknown_to_TransferWrite];
VkBufferMemoryBarrier wr_barriers[] = {
bb.barrier, bb.barrier, bb.barrier,
};
wr_barriers[0].buffer = vbuff;
wr_barriers[0].size = vert_size;
wr_barriers[1].buffer = uvbuff;
wr_barriers[1].size = uv_size;
wr_barriers[2].buffer = ibuff;
wr_barriers[2].size = ind_size;
dfunc->vkCmdPipelineBarrier (packet->cmd, bb.srcStages, bb.dstStages,
0, 0, 0, 3, wr_barriers, 0, 0);
VkBufferCopy copy_region[] = {
{ packet->offset, 0, vert_size },
{ packet->offset + vert_size, 0, uv_size },
{ packet->offset + vert_size + uv_size, 0, ind_size },
};
dfunc->vkCmdCopyBuffer (packet->cmd, stage->buffer,
vbuff, 1, &copy_region[0]);
dfunc->vkCmdCopyBuffer (packet->cmd, stage->buffer,
uvbuff, 1, &copy_region[1]);
dfunc->vkCmdCopyBuffer (packet->cmd, stage->buffer,
ibuff, 1, &copy_region[2]);
// both qfv_BB_TransferWrite_to_VertexAttrRead and
// qfv_BB_TransferWrite_to_IndexRead have the same stage flags
bb = bufferBarriers[qfv_BB_TransferWrite_to_VertexAttrRead];
VkBufferMemoryBarrier rd_barriers[] = {
bufferBarriers[qfv_BB_TransferWrite_to_VertexAttrRead].barrier,
bufferBarriers[qfv_BB_TransferWrite_to_VertexAttrRead].barrier,
bufferBarriers[qfv_BB_TransferWrite_to_IndexRead].barrier,
};
rd_barriers[0].buffer = vbuff;
rd_barriers[0].size = vert_size;
rd_barriers[1].buffer = uvbuff;
rd_barriers[1].size = uv_size;
rd_barriers[2].buffer = ibuff;
rd_barriers[2].size = ind_size;
dfunc->vkCmdPipelineBarrier (packet->cmd, bb.srcStages, bb.dstStages,
0, 0, 0, 3, rd_barriers, 0, 0);
QFV_PacketSubmit (packet);
QFV_DestroyStagingBuffer (stage);
qfv_alias_mesh_t *mesh = Hunk_Alloc (0, sizeof (qfv_alias_mesh_t));
mesh->vertex_buffer = vbuff;
mesh->uv_buffer = uvbuff;
mesh->index_buffer = ibuff;
mesh->memory = mem;
header->commands = (byte *) mesh - (byte *) header;
}