quakeforge/include/QF/scene
Bill Currie 0e64f959e2 [scene] Move visibility management into scene code
Well, sort of: it's still really in the renderer, but now calling
R_AddEfrags automatically updates the visibility structure as necessary,
and deleting an entity cleans up the efrags automatically. I wanted this
over twenty years ago.
2022-11-13 15:08:18 +09:00
..
camera.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
entity.h [scene] Move visibility management into scene code 2022-11-13 15:08:18 +09:00
light.h [client] Clean up light loading 2022-05-05 23:49:31 +09:00
scene.h [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
transform.h [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
types.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00