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https://git.code.sf.net/p/quake/quakeforge
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0e64f959e2
Well, sort of: it's still really in the renderer, but now calling R_AddEfrags automatically updates the visibility structure as necessary, and deleting an entity cleans up the efrags automatically. I wanted this over twenty years ago. |
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camera.h | ||
entity.h | ||
light.h | ||
scene.h | ||
transform.h | ||
types.h |