mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
0e64f959e2
Well, sort of: it's still really in the renderer, but now calling R_AddEfrags automatically updates the visibility structure as necessary, and deleting an entity cleans up the efrags automatically. I wanted this over twenty years ago. |
||
---|---|---|
.. | ||
camera.h | ||
entity.h | ||
light.h | ||
scene.h | ||
transform.h | ||
types.h |