quakeforge/libs/video/renderer/vulkan/shader/compose.frag
Bill Currie 85128a3e86 [vulkan] Rework lighting to use splats
It's currently slower, and the cone splats are buggy, but the lighting
code itself got some nice cleanups.
2023-06-28 01:01:56 +09:00

28 lines
767 B
GLSL

#version 450
#extension GL_GOOGLE_include_directive : enable
#extension GL_EXT_multiview : enable
#define OIT_SET 1
#include "oit_blend.finc"
layout (input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput color;
layout (input_attachment_index = 1, set = 0, binding = 1) uniform subpassInput light;
layout (input_attachment_index = 2, set = 0, binding = 2) uniform subpassInput emission;
layout (location = 0) out vec4 frag_color;
void
main (void)
{
vec3 c;
vec3 l;
vec3 e;
vec3 o;
c = subpassLoad (color).rgb;
l = subpassLoad (light).rgb;
e = subpassLoad (emission).rgb;
o = BlendFrags (vec4 (c * l + e, 1)).xyz;
o = pow (o, vec3(0.83));//FIXME make gamma correction configurable
frag_color = vec4 (o, 1);
}