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https://git.code.sf.net/p/quake/quakeforge
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dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
49 lines
1.2 KiB
C
49 lines
1.2 KiB
C
/*
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qf_sky.h
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GL sky stuff from the renderer.
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_GL_sky_h
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#define __QF_GL_sky_h
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#include "QF/qtypes.h"
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#include "QF/model.h"
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#include "QF/GL/types.h"
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#define SKY_TEX 2000 // Quake 2 environment sky
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extern bool gl_skyloaded;
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extern vec5_t gl_skyvec[6][4];
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extern GLuint gl_solidskytexture;
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extern GLuint gl_alphaskytexture;
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struct texture_s;
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void gl_R_InitSky (struct texture_s *mt);
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void gl_R_DrawSky (void);
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void gl_R_DrawSkyChain (const instsurf_t *s);
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void gl_R_LoadSkys (const char *skyname);
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#endif // __QF_GL_sky_h
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