mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 06:34:11 +00:00
70c2fdce9e
This makes it much easier to maintain the config.
135 lines
2.1 KiB
Text
135 lines
2.1 KiB
Text
{
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input = {
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contexts = (
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{
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name = key_game;
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imts = (
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{
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name = imt_mod;
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},
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{
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name = imt_mod_strafe;
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chain = imt_mod;
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},
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{
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name = imt_mod_freelook;
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chain = imt_mod;
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},
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{
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name = imt_mod_lookstrafe;
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chain = imt_mod_freelook;
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}
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);
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default_imt = imt_mod;
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switchers = (
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{
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name = mouse;
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inputs = (
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+strafe,
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lookstrafe,
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+mlook,
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freelook
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);
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imts = (
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imt_mod,
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imt_mod_strafe,
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imt_mod,
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imt_mod_strafe,
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imt_mod_freelook,
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imt_mod_strafe,
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imt_mod_lookstrafe,
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imt_mod_strafe,
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imt_mod_freelook,
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imt_mod_strafe,
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imt_mod_lookstrafe,
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imt_mod_strafe,
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imt_mod_freelook,
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imt_mod_strafe,
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imt_mod_lookstrafe,
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imt_mod_strafe
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);
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}
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);
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},
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{
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name = key_demo;
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}
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);
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devices = (
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{
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name = mouse;
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devname = core:mouse;
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num_axes = 2;
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num_buttons = 32;
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axes = (
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{
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imt = imt_mod;
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num = 0;
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axis = move.yaw;
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min = 0;
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max = 0;
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minzone = 0;
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maxzone = 0;
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deadzone = 0;
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curve = 1;
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scale = 1;
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},
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{
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imt = imt_mod_strafe;
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num = 0;
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axis = move.side;
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min = 0;
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max = 0;
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minzone = 0;
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maxzone = 0;
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deadzone = 0;
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curve = 1;
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scale = 1;
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},
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{
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imt = imt_mod_lookstrafe;
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num = 0;
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axis = move.side;
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min = 0;
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max = 0;
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minzone = 0;
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maxzone = 0;
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deadzone = 0;
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curve = 1;
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scale = 1;
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},
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{
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imt = imt_mod;
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num = 1;
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axis = move.forward;
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min = 0;
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max = 0;
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minzone = 0;
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maxzone = 0;
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deadzone = 0;
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curve = 1;
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scale = 1;
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},
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{
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imt = imt_mod_freelook;
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num = 1;
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axis = move.pitch;
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min = 0;
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max = 0;
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minzone = 0;
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maxzone = 0;
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deadzone = 0;
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curve = 1;
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scale = 1;
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}
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);
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},
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{
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name = key;
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devname = core:keyboard;
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num_axes = 0;
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num_buttons = 256;
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}
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);
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};
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}
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