quakeforge/libs/video/renderer/glsl
Bill Currie 650ea052ea [vulkan] Support clipping rectangles via scissor
Seems to work well. The other renderers have stubs because I don't feel
like implementing clipping for them. The gl and glsl wouldn't be too
difficult (need to handle the draw queues), but sw needs a fair bit of
work and I'm not sure it's worth the effort.
2023-12-22 18:17:09 +09:00
..
glsl_alias.c [gl,glsl,sw] Skip onlyshadows alias models 2023-08-14 14:53:43 +09:00
glsl_bsp.c [scene] Remove full_transform from renderer_t 2023-08-05 15:56:01 +09:00
glsl_draw.c [vulkan] Support clipping rectangles via scissor 2023-12-22 18:17:09 +09:00
glsl_fisheye.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
glsl_iqm.c [iqm] Use type-specified enums 2023-09-04 12:24:40 +09:00
glsl_lightmap.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
glsl_main.c [renderer] Get trails rendering again 2023-11-23 13:58:44 +09:00
glsl_particles.c [glsl] Separate out the trails implementation 2023-10-03 13:49:25 +09:00
glsl_shader.c [glsl] Remove a debug print 2023-11-23 13:58:44 +09:00
glsl_sprite.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
glsl_textures.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
glsl_trails.c [renderer] Get trails rendering again 2023-11-23 13:58:44 +09:00
glsl_warp.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
qfglsl.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
quakeforge.glsl [renderer] Get trails looking vaguely acceptable 2023-11-23 13:58:44 +09:00
sgustavson.glsl Remove the version controls. 2014-01-31 11:59:07 +09:00
vid_common_glsl.c Merge branch 'master' into wip-trails 2023-07-12 21:12:01 +09:00