quakeforge/libs/gib
2004-01-21 04:49:28 +00:00
..
.gitignore
exp.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
gib_buffer.c Made reference counting of objects more sane. If a message is sent by an 2003-09-11 08:51:44 +00:00
gib_builtin.c several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
gib_classes.c Change some error names, mark a few things static that should be. Instead 2003-11-29 02:01:31 +00:00
gib_execute.c Change some error names, mark a few things static that should be. Instead 2003-11-29 02:01:31 +00:00
gib_function.c Add support for named arguments in GIB functions and methods, fix a few 2003-10-19 00:51:47 +00:00
gib_handle.c Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_init.c Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_object.c Add support for named arguments in GIB functions and methods, fix a few 2003-10-19 00:51:47 +00:00
gib_parse.c Moved gib_*.h into include/ and moved the necessary declarations and struct 2003-04-13 22:07:58 +00:00
gib_process.c Moved gib_*.h into include/ and moved the necessary declarations and struct 2003-04-13 22:07:58 +00:00
gib_regex.c Add support for run-time regex options (REG_NOTBOL and REG_NOTEOL), 2003-07-15 21:40:37 +00:00
gib_semantics.c Change some error names, mark a few things static that should be. Instead 2003-11-29 02:01:31 +00:00
gib_thread.c Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_tree.c Nuke some dprintfs 2003-05-15 22:39:04 +00:00
gib_vars.c Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
Makefile.am don't know why I thought gib depended on console... 2004-01-21 04:49:28 +00:00
ops.c
regex.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00