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https://git.code.sf.net/p/quake/quakeforge
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64740b0f73
A simple (no uv output) vertex shader that still blends the two frames, and the relevant g-buffer fragment shader. |
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.. | ||
alias.frag | ||
alias.vert | ||
alias_depth.vert | ||
alias_gbuf.frag | ||
passthrough.vert | ||
pushcolor.frag | ||
quakebsp.frag | ||
quakebsp.vert | ||
twod.frag | ||
twod.vert |