mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
ae942afe5c
This works much better :)
267 lines
8.2 KiB
Python
267 lines
8.2 KiB
Python
# vim:ts=4:et
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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from mathutils import Vector, Quaternion
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from math import pi
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from .script import Script
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class Entity:
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def __init__(self):
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self.d = {}
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self.b = []
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pass
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texdefs=[]
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class Texinfo:
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def __init__(self, name, s_vec, t_vec, s_offs, t_offs, rotate, scale):
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self.name = name
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norm = s_vec.cross(t_vec)
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q = Quaternion(norm, rotate * pi / 180)
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self.vecs = [None] * 2
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self.vecs[0] = (q * s_vec / scale[0], s_offs)
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self.vecs[1] = (q * t_vec / scale[1], t_offs)
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def __cmp__(self, other):
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return self.name == other.name and self.vecs == other.vecs
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@classmethod
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def unique(cls, script, plane):
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name = script.getToken()
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script.getToken()
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if script.token == "[":
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hldef = True
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s_vec = Vector(parse_vector(script))
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s_offs = float(script.getToken())
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if script.getToken() != "]":
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map_error(script, "Missing ]")
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if script.getToken() != "[":
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map_error(script, "Missing [")
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t_vec = Vector(parse_vector(script))
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t_offs = float(script.getToken())
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if script.getToken() != "]":
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map_error(script, "Missing ]")
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else:
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hldef = False
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s_vec, t_vec = texture_axis_from_plane(plane)
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s_offs = float(script.token)
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t_offs = float(script.getToken())
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rotate = float(script.getToken())
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scale = [0, 0]
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scale[0] = float(script.getToken())
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scale[1] = float(script.getToken())
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if not scale[0]:
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scale[0] = 1
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if not scale[1]:
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scale[1] = 1
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tx = cls(name, s_vec, t_vec, s_offs, t_offs, rotate, scale)
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for t in texdefs:
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if t == tx:
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return t
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return tx
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baseaxis = (
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(Vector((0,0, 1)), (Vector((1,0,0)), Vector((0,-1,0)))), #floor
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(Vector((0,0,-1)), (Vector((1,0,0)), Vector((0,-1,0)))), #ceiling
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(Vector(( 1,0,0)), (Vector((0,1,0)), Vector((0,0,-1)))), #west wall
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(Vector((-1,0,0)), (Vector((0,1,0)), Vector((0,0,-1)))), #east wall
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(Vector((0, 1,0)), (Vector((1,0,0)), Vector((0,0,-1)))), #south wall
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(Vector((0,-1,0)), (Vector((1,0,0)), Vector((0,0,-1)))) #north wall
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)
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def texture_axis_from_plane(plane):
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best = 0
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bestaxis = 0
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for i in range(6):
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dot = plane[0].dot(baseaxis[i][0])
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if dot > best:
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best = dot
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bestaxis = i
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return baseaxis[bestaxis][1]
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def clip_poly(poly, plane, keepon):
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new_poly = []
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last_dist = poly[-1].dot(plane[0]) - plane[1]
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last_point = poly[-1]
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for point in poly:
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dist = point.dot(plane[0]) - plane[1]
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if dist * last_dist < -1e-6:
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#crossed the plane
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frac = last_dist / (last_dist - dist)
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new_poly.append(last_point + frac * (point - last_point))
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if dist < -1e-6 or (dist < 1e-6 and keepon):
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new_poly.append(point)
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last_point = point
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last_dist = dist
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return new_poly
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def clip_plane(plane, clip_planes):
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s, t = texture_axis_from_plane(plane)
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t = plane[0].cross(s)
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t.normalize()
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s = t.cross(plane[0])
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s *= 1e4
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t *= 1e4
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o = plane[0] * plane[1]
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poly = [o + s + t, o + s - t, o - s - t, o - s + t] #CW
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for p in clip_planes:
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poly = clip_poly(poly, p, True)
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return poly
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EPSILON = 0.5**5 # 1/32 plenty for quake maps
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def rnd(x):
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return int(x / EPSILON) * EPSILON
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def convert_planes(planes):
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verts = []
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faces = []
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for i in range(len(planes)):
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poly = clip_plane(planes[i], planes[:i] + planes[i + 1:])
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face = []
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for v in poly:
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v = Vector((rnd(v.x), rnd(v.y), rnd(v.z)))
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ind = len(verts)
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for i in range(len(verts)):
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d = verts[i] - v
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if d.dot(d) < 1e-6:
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ind = i
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break
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if ind == len(verts):
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verts.append(v)
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face.append(ind)
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faces.append(face)
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return verts, faces
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def parse_vector(script):
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v = (float(script.getToken()), float(script.getToken()),
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float(script.getToken()))
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return v
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def parse_verts(script):
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if script.token[0] != ":":
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map_error(script, "Missing :")
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#script.getToken()
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numverts = int(script.token[1:])
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verts = []
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for i in range(numverts):
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script.tokenAvailable(True)
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verts.append(parse_vector(script))
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return verts
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def parse_brush(script, mapent):
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verts = []
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faces = []
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planes = []
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texdefs = []
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planepts = [None] * 3
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if script.getToken(True) != "(":
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verts = parse_verts(script)
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else:
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script.ungetToken()
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while True:
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if script.getToken(True) in [None, "}"]:
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break
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if verts:
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n_v = int(script.token)
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face = [None] * n_v
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if script.getToken() != "(":
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map_error(script, "Missing (")
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for i in range(n_v):
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script.getToken()
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face[i] = int(script.token)
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if i < 3:
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planepts[i] = Vector(verts[face[i]])
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if script.getToken() != ")":
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map_error(script, "Missing )")
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faces.append(face)
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else:
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for i in range(3):
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if i != 0:
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script.getToken(True)
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if script.token != "(":
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map_error(script, "Missing (")
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planepts[i] = Vector(parse_vector(script))
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script.getToken()
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if script.token != ")":
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map_error(script, "Missing )")
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t1 = planepts[0] - planepts[1]
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t2 = planepts[2] - planepts[1]
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norm = t1.cross(t2)
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norm.normalize()
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plane = (norm, planepts[1].dot(norm))
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planes.append(plane)
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tx = Texinfo.unique(script, plane)
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texdefs.append(tx)
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detail = False
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while script.tokenAvailable():
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script.getToken()
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if script.token == "detail":
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detail = True
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else:
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map_error(script, "invalid flag")
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if not verts:
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verts, faces = convert_planes(planes)
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mapent.b.append((verts,faces,texdefs))
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def parse_epair(script, mapent):
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key = script.token
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script.getToken()
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value = script.token
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mapent.d[key] = value
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def parse_entity(script):
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if script.getToken(True) == None:
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return False
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if script.token != "{":
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map_error(script, "Missing {")
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mapent = Entity()
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while True:
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if script.getToken(True) == None:
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map_error(script, "EOF without closing brace")
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if script.token == "}":
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break
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if script.token == "{":
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parse_brush(script, mapent)
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else:
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parse_epair(script, mapent)
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return mapent
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class MapError(Exception):
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def __init__(self, fname, line, message):
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Exception.__init__(self, "%s:%d: %s" % (fname, line, message))
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self.line = line
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def map_error(self, msg):
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raise MapError(self.filename, self.line, msg)
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def parse_map(filename):
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text = open(filename, "rt").read()
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script = Script(filename, text, single="")
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script.error = map_error.__get__(script, Script)
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entities = []
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global texdefs
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texdefs = []
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while True:
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ent = parse_entity(script)
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if not ent:
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break
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entities.append(ent)
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return entities
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