quakeforge/libs/ruamoko/rua_game_init.c
Bill Currie 33e48025dd [ruamoko] Replace rua_key with rua_input
And create rua_game to coordinate other game builtins.

Menus are broken for key handling, but have been since the input rewrite
anyway. rua_input adds the ability to create buttons and axes (but not
destroy them). More work needs to be done to flesh things out, though.
2021-12-24 06:45:13 +09:00

47 lines
1.1 KiB
C

/*
bi_game_init.c
CSQC builtins init
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/progs.h"
#include "QF/ruamoko.h"
#include "rua_internal.h"
static void (*init_funcs[])(progs_t *, int) = {
RUA_Input_Init,
};
VISIBLE void
RUA_Game_Init (progs_t *pr, int secure)
{
size_t i;
for (i = 0; i < sizeof (init_funcs) / sizeof (init_funcs[0]); i++)
init_funcs[i] (pr, secure);
}