mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
5bf21931c7
The only transform related field remaining is old_origin. This also brings the renderer closer to using simd (lots of stuff to fix still, though).
77 lines
1.9 KiB
C
77 lines
1.9 KiB
C
/*
|
|
entities.h
|
|
|
|
Entity management
|
|
|
|
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: 2012/6/28
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __client_entities_h
|
|
#define __client_entities_h
|
|
|
|
#include "QF/qtypes.h"
|
|
#include "QF/simd/types.h"
|
|
|
|
// entity_state_t is the information conveyed from the server
|
|
// in an update message
|
|
typedef struct entity_state_s {
|
|
int number; // edict index
|
|
unsigned flags; // nolerp, etc
|
|
|
|
vec4f_t origin;
|
|
vec4f_t velocity;
|
|
vec3_t angles;
|
|
uint16_t modelindex;
|
|
uint16_t frame;
|
|
int weaponframe;
|
|
int effects;
|
|
byte colormap;
|
|
byte skinnum;
|
|
|
|
// QSG 2
|
|
byte alpha;
|
|
byte scale;
|
|
byte glow_size;
|
|
byte glow_color;
|
|
byte colormod;
|
|
} entity_state_t;
|
|
|
|
typedef struct {
|
|
entity_state_t * const baseline;
|
|
entity_state_t * const * const frame;
|
|
const int num_frames;
|
|
const int num_entities;
|
|
} entstates_t;
|
|
|
|
extern entstates_t nq_entstates;
|
|
extern entstates_t qw_entstates;
|
|
|
|
extern vec3_t ent_colormod[256];
|
|
|
|
struct entity_s;
|
|
void CL_TransformEntity (struct entity_s *ent, float scale,
|
|
const vec3_t angles, vec4f_t position);
|
|
|
|
#endif//__client_entities_h
|