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https://git.code.sf.net/p/quake/quakeforge
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I'm still not happy with it being a compile time constant, but this takes care of the interlock between frames in flight... for now: it's fragile and really needs the excessive small-packet use in draw and lighting to be cleaned up. After discussion with Darian, I've decided to go with one big staging buffer (with lots of packets) shared between FiF as the large size will, in the end, be more flexible. |
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audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |