quakeforge/libs/gamecode
Bill Currie ed6b84fbde [gamecode] Add missed long and ulong info
Both pr_type_size and pr_type_name. I want to macroize the enum, but
need to sort out the clutter of headers first, just need to decide on
naming. This at least sorts out the missed values for now.
2022-01-08 03:07:17 +09:00
..
test [gamecode] Implement ruamoko opcode lookup 2022-01-06 11:47:05 +09:00
Makemodule.am [gamecode] Generate the new opcode table 2022-01-05 19:09:07 +09:00
opcodes.py [gamecode] Correct return's opname 2022-01-07 21:48:19 +09:00
pr_builtins.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_debug.c [gamecode] Implement ruamoko opcode lookup 2022-01-06 11:47:05 +09:00
pr_edict.c [gamecode] Switch to using type parameter op macros 2022-01-02 20:46:32 +09:00
pr_exec.c [gamesource] Work around a windows gcc bug 2022-01-06 22:21:24 +09:00
pr_load.c [gamecode] Remove PR_Opcode_Init 2022-01-07 19:25:34 +09:00
pr_opcode.c [gamecode] Implement ruamoko opcode lookup 2022-01-06 11:47:05 +09:00
pr_parse.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [gamecode] Add PROG_V6P_VERSION and bump PROG_VERSION 2022-01-03 13:56:43 +09:00
pr_v6p_opcode.c [gamecode] Add missed long and ulong info 2022-01-08 03:07:17 +09:00
pr_zone.c [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00
swizzle.py [gamecode] Implement 4-component 32-bit swizzle 2022-01-03 23:27:01 +09:00