quakeforge/libs/gamecode
Bill Currie 6368791d2b [gamecode] Check entity_var is valid before display
Even NUM_FOR_BAD_EDICT will have a bad day if the edict pointer is
invalid, so make sure that the entity pointer is valid (within the edict
area AND a multiple of edict size).
2021-12-27 13:47:55 +09:00
..
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
pr_builtins.c [gamecode] Use a new developer flag for builtin debug 2021-12-24 06:45:13 +09:00
pr_debug.c [gamecode] Check entity_var is valid before display 2021-12-27 13:47:55 +09:00
pr_edict.c [gamecode] Support printing a single edict field 2021-07-25 09:54:08 +09:00
pr_exec.c [gamecode] Correct pop implementations 2021-07-19 22:31:22 +09:00
pr_load.c [gamecode] Create hash tables in PR_Init 2021-12-26 20:33:37 +09:00
pr_opcode.c [gamecode] Be more forgiving of unresolved builtins 2021-07-26 13:35:35 +09:00
pr_parse.c [gamecode] Support printing a single edict field 2021-07-25 09:54:08 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [gamecode] Set pr_string_resources in PR_Strings_Init 2021-12-26 22:46:07 +09:00
pr_zone.c [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00