quakeforge/libs
Bill Currie 6368791d2b [gamecode] Check entity_var is valid before display
Even NUM_FOR_BAD_EDICT will have a bad day if the edict pointer is
invalid, so make sure that the entity pointer is valid (within the edict
area AND a multiple of edict size).
2021-12-27 13:47:55 +09:00
..
audio [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
client [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
console [ruamoko] Replace rua_key with rua_input 2021-12-24 06:45:13 +09:00
gamecode [gamecode] Check entity_var is valid before display 2021-12-27 13:47:55 +09:00
gib [input] Clean out more keys.h refs 2021-12-24 06:45:13 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
net [net_chan] Clean out unnecessary include 2021-12-24 06:45:13 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Correct SetIterator memory handling 2021-12-24 06:45:13 +09:00
scene [scene] Provide direct access to the world matrix 2021-12-24 06:45:13 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [simd] Set the homogeneous coord in the csvf test 2021-12-26 12:25:06 +09:00
video [qfcc] Warn when super dealloc invocation is missing 2021-12-24 22:45:43 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00