quakeforge/libs/video/renderer/sw32
Bill Currie 525dbcc13e Ensure code paths stay within the one renderer.
The gl renderer calling sw functions is bad news. Still all black, but I
think that's because palette setting is disabled.
2012-04-11 22:45:23 +09:00
..
d_edge.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_fill.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_init.c Connect up viddef properly. 2012-04-11 14:58:55 +09:00
d_modech.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_part.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_polyse.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_scan.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_sky.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_sprite.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_surf.c Recache viddef in *D_InitCaches. 2012-04-11 14:58:55 +09:00
d_vars.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_zpoint.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
draw.c Fix a bogus cshift calculation in sw32. 2012-04-11 14:58:55 +09:00
Makefile.am Make some progress in getting static plugins to link. 2012-04-11 14:58:54 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
screen.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_graph.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_raclip.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_ralias.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rbsp.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rdraw.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_redge.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rmain.c Separate render module loading from initialization. 2012-04-11 14:58:56 +09:00
sw32_rmisc.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rpart.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
sw32_rsky.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rsprite.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rsurf.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
vid_common_sw32.c Move VID_InitBuffers back from the renderer to targets. 2012-04-11 14:58:55 +09:00