quakeforge/include/QF/GLSL
Bill Currie 630dde6df7 [render] Add basic 2d line drawing
The software renderer uses Bresenham's line slice algorithm as presented
by Michael Abrash in his Graphics Programming Black Book Special Edition
with the serial numbers filed off (as such, more just so *I* can read
the code easily), along with the Chen-Sutherland line clipping
algorithm. The other renderers were more or less trivial in comparison.
2022-08-27 17:29:15 +09:00
..
defines.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
funcs.h Remove another dead prototype. 2013-01-24 12:36:14 +09:00
qf_alias.h [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
qf_bsp.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_draw.h [render] Add basic 2d line drawing 2022-08-27 17:29:15 +09:00
qf_fisheye.h [glsl] Implement fisheye rendering 2022-03-25 12:22:16 +09:00
qf_funcs_list.h [glsl] Implement screen warp when in liquids 2022-03-25 09:01:27 +09:00
qf_iqm.h [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
qf_lightmap.h [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
qf_main.h [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
qf_particles.h [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
qf_sprite.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_textures.h [glsl] Fix some const-correct issues for textures 2021-12-24 06:45:13 +09:00
qf_vid.h Remove the now unnecessary GLSL_CompileShaderS(). 2014-01-28 16:22:04 +09:00
qf_warp.h [glsl] Implement screen warp when in liquids 2022-03-25 09:01:27 +09:00
types.h [renderer] Move driver specific texture chain defs 2021-07-21 16:36:51 +09:00