quakeforge/qw/source/cl_skin.c
Bill Currie 6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00

210 lines
4.7 KiB
C

/*
skin.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/msg.h"
#include "QF/screen.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "compat.h"
#include "qw/include/cl_parse.h"
#include "qw/include/cl_skin.h"
#include "qw/include/client.h"
#include "qw/include/host.h"
cvar_t *noskins; //XXX FIXME
cvar_t *skin;
cvar_t *topcolor;
cvar_t *bottomcolor;
void
Skin_NextDownload (void)
{
int i;
player_info_t *sc;
if (cls.state == ca_disconnected)
return;
if (cls.downloadnumber == 0) {
Sys_Printf ("Checking skins...\n");
CL_UpdateScreen (realtime);
}
cls.downloadtype = dl_skin;
for (; cls.downloadnumber != MAX_CLIENTS; cls.downloadnumber++) {
sc = &cl.players[cls.downloadnumber];
if (!sc->name || !sc->name->value[0])
continue;
//XXX Skin_Find (sc);
if (noskins->int_val) //XXX FIXME
continue;
//XXX if (!CL_CheckOrDownloadFile (va ("skins/%s.pcx", sc->skin->name)))
//XXX return; // started a download
}
cls.downloadtype = dl_none;
// now load them in for real
for (i = 0; i < MAX_CLIENTS; i++) {
sc = &cl.players[i];
if (!sc->name || !sc->name->value[0])
continue;
//XXX Skin_Find (sc);
//XXX Skin_Cache (sc->skin);
//XXX sc->skin = NULL;
}
if (cls.state != ca_active) {
if (!cls.demoplayback) {
// get next signon phase
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message,
va ("begin %i", cl.servercount));
Cache_Report (); // print remaining memory
}
CL_SetState (ca_active);
}
}
/*
CL_Skins_f
Refind all skins, downloading if needed.
*/
static void
CL_Skins_f (void)
{
//XXX Skin_Flush ();
if (cls.state == ca_disconnected)
return;
cls.downloadnumber = 0;
cls.downloadtype = dl_skin;
Skin_NextDownload ();
}
/*
CL_AllSkins_f
Sets all skins to one specific one
*/
static void
CL_AllSkins_f (void)
{
if (Cmd_Argc () == 2) {
//XXX strcpy (allskins, Cmd_Argv (1));
} else if (Cmd_Argc () == 1) {
Sys_Printf ("clearing allskins\n");
//XXX allskins[0] = 0;
} else {
Sys_Printf ("Usage: allskins [name]\n");
return;
}
CL_Skins_f ();
}
static void
CL_Color_f (void)
{
// just for quake compatability...
char num[16];
int top, bottom;
if (Cmd_Argc () == 1) {
Sys_Printf ("\"color\" is \"%s %s\"\n",
Info_ValueForKey (cls.userinfo, "topcolor"),
Info_ValueForKey (cls.userinfo, "bottomcolor"));
Sys_Printf ("color <0-13> [0-13]\n");
return;
}
if (Cmd_Argc () == 2)
top = bottom = atoi (Cmd_Argv (1));
else {
top = atoi (Cmd_Argv (1));
bottom = atoi (Cmd_Argv (2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
snprintf (num, sizeof (num), "%i", top);
Cvar_Set (topcolor, num);
snprintf (num, sizeof (num), "%i", bottom);
Cvar_Set (bottomcolor, num);
}
static void
skin_f (cvar_t *var)
{
char *s = Hunk_TempAlloc (strlen (var->string) + 1);
QFS_StripExtension (var->string, s);
Cvar_Set (var, s);
Cvar_Info (var);
}
void
CL_Skin_Init (void)
{
Cmd_AddCommand ("skins", CL_Skins_f, "Download all skins that are "
"currently in use");
Cmd_AddCommand ("allskins", CL_AllSkins_f, "Force all player skins to "
"one skin");
Cmd_AddCommand ("color", CL_Color_f, "The pant and shirt color (color "
"shirt pants) Note that if only shirt color is given, "
"pants will match");
noskins = Cvar_Get ("noskins", "0", CVAR_ARCHIVE, NULL, //XXX FIXME
"set to 1 to not download new skins");
skin = Cvar_Get ("skin", "", CVAR_ARCHIVE | CVAR_USERINFO, skin_f,
"Players skin");
topcolor = Cvar_Get ("topcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
Cvar_Info, "Players color on top");
bottomcolor = Cvar_Get ("bottomcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
Cvar_Info, "Players color on bottom");
}