quakeforge/libs/gamecode
Bill Currie 62b541793d [gamecode] Remove all use of va
With this, the VA is very close to being safe to use in a threaded
environment (so long as each VM is used by only one thread). Just the
debug file hash and source paths to sort out.
2020-02-26 19:30:10 +09:00
..
Makefile.am Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
pr_builtins.c [gamecode] Remove all use of va 2020-02-26 19:30:10 +09:00
pr_debug.c [gamecode] Remove all use of va 2020-02-26 19:30:10 +09:00
pr_edict.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_exec.c Add a breakpoint flag to opcodes 2020-02-26 13:40:26 +09:00
pr_load.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_opcode.c Make pr_obcode.c mostly thread safe 2020-02-26 01:20:28 +09:00
pr_parse.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_resolve.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_resource.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_strings.c [gamecode] Remove all use of va 2020-02-26 19:30:10 +09:00
pr_zone.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00