quakeforge/libs/scene/test
Bill Currie 06ccc3023b [scene] Start work on a full-on ECS system
That does feel a little redundant, but I think the System in ECS is
referring to the systems that run on the components, while the other
system is the support code for the ECS. Anyway...

This is based heavily on the information provided by @skipjack in his
github blog about EnTT. Currently, entity recycling and sparse arrays
for component pools have been implemented, and adding components to an
entity has been tested.
2022-10-16 18:29:25 +09:00
..
Makemodule.am [scene] Start work on a full-on ECS system 2022-10-16 18:29:25 +09:00
test-components.c [scene] Start work on a full-on ECS system 2022-10-16 18:29:25 +09:00
test-hierarchy.c [scene] Move hierarchies to an ECS-based system 2022-10-10 02:00:33 +09:00
test-registry.c [scene] Start work on a full-on ECS system 2022-10-16 18:29:25 +09:00