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quakeforge/include/QF/Vulkan/shader.h
Bill Currie e5708100bb [vulkan] Generate code for resource nodes
This makes it easy to add resource nodes defining contextually named
resources. It is already used for shaders, set layouts, and pipeline
layouts.
2021-01-05 14:15:35 +09:00

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C

#ifndef __QF_Vulkan_shader_h
#define __QF_Vulkan_shader_h
struct qfv_device_s;
struct vulkan_ctx_s;
struct plitem_s;
struct parsectx_s;
VkShaderModule QFV_CreateShaderModule (struct qfv_device_s *device,
const char *path);
void QFV_DestroyShaderModule (struct qfv_device_s *device,
VkShaderModule module);
#endif//__QF_Vulkan_shader_h