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Bill Currie 6137795682 Use deep binding for the vulkan loader
This fixes the problem with using vkGetInstanceProcAddr to find global
vulkan functions.
2019-07-07 16:48:53 +09:00
config.d Start work on a Vulkan-based renderer 2019-07-06 14:56:15 +09:00
debian Update the debian changelog. 2013-01-18 17:15:27 +09:00
desktop Fix the missing desktop files. 2012-02-09 16:14:56 +09:00
doc Get the dynamic imt docs into doxygen. 2016-01-04 17:24:51 +09:00
hw Do a pure/const/noreturn/format attribute pass. 2018-10-09 12:42:21 +09:00
include Clean up vid access a little 2019-07-07 15:38:29 +09:00
libs Use deep binding for the vulkan loader 2019-07-07 16:48:53 +09:00
m4 Break out the default plugin code into its own macro. 2012-04-22 10:03:52 +09:00
nq Simplify the call to PR_LoadProgsFile. 2018-10-11 10:06:48 +09:00
pkg-config Move qfcc's libs and headers to ${prefix}/share 2012-05-05 19:34:35 +09:00
qtv Do a pure/const/noreturn/format attribute pass. 2018-10-09 12:42:21 +09:00
qw Simplify the call to PR_LoadProgsFile. 2018-10-11 10:06:48 +09:00
RPM Qdd include/QF/math/*.h to the rpm. 2013-01-10 22:14:59 +09:00
ruamoko Document some problems with nil 2019-06-09 22:29:51 +09:00
tools Include test for 2d vector expressions 2019-07-06 14:49:28 +09:00
vc2005 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
vc2008 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
.gitignore Ignore the new test-driver link. 2013-09-27 23:15:57 +09:00
bootstrap Remove a stray -e from bootstrap's error report. 2014-01-17 15:47:29 +09:00
configure.ac Start work on a Vulkan-based renderer 2019-07-06 14:56:15 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Require bison 2.6 or later. 2013-01-11 13:48:14 +09:00
Makefile.am Add the new cross scripts to EXTRA_DIST 2013-01-23 11:44:01 +09:00
NEWS Update for 0.7.2. 2013-01-23 12:01:36 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003