quakeforge/libs
Bill Currie 61178978be [vulkan] Get bsp texture animations working again
The texture animation data is compacted into a small struct for each
texture, resulting in much less data access when animating the texture.
More importantly, no looping over the list of frames. I plan on
migrating this to at least the other hardware renderers.
2022-05-26 22:31:31 +09:00
..
audio [audio] Handle multiple cue points in wav files 2022-05-22 11:59:53 +09:00
client [client] Support the wait field on lights 2022-05-23 20:22:05 +09:00
console [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
gamecode [gamecode] Plug a nasty buffer overflow 2022-05-21 14:28:47 +09:00
gib [gib] Clean up some header dependencies 2022-05-26 16:13:09 +09:00
image [image] Set texture type for no-load tga images 2022-05-04 13:50:55 +09:00
input [input] Correct copyright attribution for in_imt.c 2022-05-22 13:52:34 +09:00
models [model] Move ANIM_CYCLE into model.h 2022-05-26 22:30:29 +09:00
net Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Free buffer used for loading plists 2022-05-12 22:47:55 +09:00
scene [scene] Update the empty world for the new mnode_t 2022-05-23 01:33:21 +09:00
ui [ui] Free the view's children array 2022-05-12 19:58:18 +09:00
util [util] Allow zero-sized lumps to be at end of file 2022-05-26 12:35:50 +09:00
video [vulkan] Get bsp texture animations working again 2022-05-26 22:31:31 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00