mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-28 21:21:13 +00:00
The code itself seems to work now. There are still some problems: the box faces are using unit vectors for the edges, or I should go back to unit vectors for the portal edges; starting in a solid corner won't always work; etc. However, that's just mopping up: the main algorithm seems to be working. |
||
---|---|---|
.. | ||
alias | ||
brush | ||
sprite | ||
test | ||
clip_hull.c | ||
gl_model_fullbright.c | ||
Makefile.am | ||
model.c | ||
null_model.c | ||
portal.c | ||
trace.c | ||
winding.c |