mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 15:51:36 +00:00
601cc6e3d1
Still nothing being rendered: still in the process of building the display lists, but I'm making good progress. Get this into git before something goes wrong :)
400 lines
9.5 KiB
C
400 lines
9.5 KiB
C
/*
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glsl_bsp.c
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GLSL bsps
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/7
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "QF/GLSL/defines.h"
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#include "QF/GLSL/funcs.h"
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#include "QF/GLSL/qf_bsp.h"
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#include "r_local.h"
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#define ALLOC_CHUNK 64
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instsurf_t *waterchain = NULL;
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instsurf_t **waterchain_tail = &waterchain;
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instsurf_t *sky_chain;
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instsurf_t **sky_chain_tail = &sky_chain;
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static texture_t **r_texture_chains;
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static int r_num_texture_chains;
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static int max_texture_chains;
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// for world and non-instance models
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static elechain_t *static_elechains;
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static elechain_t **static_elechains_tail = &static_elechains;
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static elechain_t *free_static_elechains;
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static elements_t *static_elements;
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static elements_t **static_elements_tail = &static_elements;
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static elements_t *free_static_elements;
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static instsurf_t *static_instsurfs;
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static instsurf_t **static_instsurfs_tail = &static_instsurfs;
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static instsurf_t *free_static_instsurfs;
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// for instance models
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static elechain_t *elechains;
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static elechain_t **elechains_tail = &elechains;
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static elechain_t *free_elechains;
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static elements_t *elements;
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static elements_t **elements_tail = &elements;
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static elements_t *free_elements;
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static instsurf_t *instsurfs;
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static instsurf_t **instsurfs_tail = &instsurfs;
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static instsurf_t *free_instsurfs;
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#define CHAIN_SURF_F2B(surf,chain) \
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do { \
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instsurf_t *inst = (surf)->instsurf; \
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if (!inst) (surf)->tinst = inst = get_instsurf (); \
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inst->surface = (surf); \
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*(chain##_tail) = inst; \
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(chain##_tail) = &inst->tex_chain; \
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*(chain##_tail) = 0; \
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} while (0)
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#define CHAIN_SURF_B2F(surf,chain) \
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do { \
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instsurf_t *inst = (surf)->instsurf; \
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if (!inst) (surf)->tinst = inst = get_instsurf (); \
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inst->surface = (surf); \
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inst->tex_chain = (chain); \
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(chain) = inst; \
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} while (0)
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#define GET_RELEASE(type,name) \
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static inline type * \
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get_##name (void) \
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{ \
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type *ele; \
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if (!free_##name##s) { \
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int i; \
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free_##name##s = calloc (ALLOC_CHUNK, sizeof (type)); \
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for (i = 0; i < ALLOC_CHUNK - 1; i++) \
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free_##name##s[i]._next = &free_##name##s[i + 1]; \
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} \
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ele = free_##name##s; \
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free_##name##s = ele->_next; \
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ele->_next = 0; \
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*name##s_tail = ele; \
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name##s_tail = &ele->_next; \
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return ele; \
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} \
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static inline void \
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release_##name##s (void) \
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{ \
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if (name##s) { \
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*name##s_tail = free_##name##s; \
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free_##name##s = name##s; \
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name##s = 0; \
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name##s_tail = &name##s; \
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} \
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}
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GET_RELEASE (elechain_t, static_elechain)
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GET_RELEASE (elechain_t, elechain)
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GET_RELEASE (elements_t, static_element)
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GET_RELEASE (elements_t, element)
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GET_RELEASE (instsurf_t, static_instsurf)
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GET_RELEASE (instsurf_t, instsurf)
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void
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R_AddTexture (texture_t *tex)
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{
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int i;
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if (r_num_texture_chains == max_texture_chains) {
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max_texture_chains += 64;
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r_texture_chains = realloc (r_texture_chains,
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max_texture_chains * sizeof (texture_t *));
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for (i = r_num_texture_chains; i < max_texture_chains; i++)
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r_texture_chains[i] = 0;
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}
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r_texture_chains[r_num_texture_chains++] = tex;
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tex->tex_chain = NULL;
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tex->tex_chain_tail = &tex->tex_chain;
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}
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void
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R_ClearTextures (void)
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{
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r_num_texture_chains = 0;
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}
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void
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R_InitSurfaceChains (model_t *model)
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{
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int i;
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release_static_instsurfs ();
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release_instsurfs ();
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for (i = 0; i < model->nummodelsurfaces; i++)
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model->surfaces[i].instsurf = get_static_instsurf ();
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}
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static void
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clear_texture_chains (void)
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{
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int i;
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texture_t *tex;
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for (i = 0; i < r_num_texture_chains; i++) {
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tex = r_texture_chains[i];
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if (!tex)
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continue;
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tex->tex_chain = NULL;
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tex->tex_chain_tail = &tex->tex_chain;
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}
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tex = r_notexture_mip;
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tex->tex_chain = NULL;
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tex->tex_chain_tail = &tex->tex_chain;
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release_instsurfs ();
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}
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static void
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register_textures (model_t *model)
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{
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int i;
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texture_t *tex;
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for (i = 0; i < model->numtextures; i++) {
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tex = model->textures[i];
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if (!tex)
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continue;
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R_AddTexture (tex);
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}
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}
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void
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R_ClearElements (void)
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{
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release_static_elechains ();
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release_static_elements ();
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release_elechains ();
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release_elements ();
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}
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static inline void
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chain_surface (msurface_t *surf, vec_t *transform, float *color)
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{
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instsurf_t *sc;
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if (surf->flags & SURF_DRAWTURB) {
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CHAIN_SURF_B2F (surf, waterchain);
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} else if (surf->flags & SURF_DRAWSKY) {
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CHAIN_SURF_F2B (surf, sky_chain);
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} else {
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texture_t *tex;
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if (!surf->texinfo->texture->anim_total)
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tex = surf->texinfo->texture;
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else
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tex = R_TextureAnimation (surf);
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CHAIN_SURF_F2B (surf, tex->tex_chain);
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//XXX R_AddToLightmapChain (surf);
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}
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if (!(sc = surf->instsurf))
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sc = surf->tinst;
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sc->transform = transform;
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sc->color = color;
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}
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void
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R_BuildDisplayLists (model_t **models, int num_models)
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{
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int i, j;
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model_t *m;
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msurface_t *surf;
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R_InitSurfaceChains (r_worldentity.model);
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R_AddTexture (r_notexture_mip);
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register_textures (r_worldentity.model);
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for (i = 0; i < num_models; i++) {
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m = models[i];
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if (!m)
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continue;
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// sub-models are done as part of the main model
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if (*m->name == '*')
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continue;
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// world has already been done, not interested in non-brush models
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if (m == r_worldentity.model || m->type != mod_brush)
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continue;
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register_textures (m);
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}
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// now run through all surfaces, chaining them to their textures, thus
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// effectively sorting the surfaces by texture (without worrying about
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// surface order on the same texture chain).
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for (i = 0; i < num_models; i++) {
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m = models[i];
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if (!m)
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continue;
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// sub-models are done as part of the main model
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if (*m->name == '*')
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continue;
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// non-bsp models don't have surfaces.
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for (j = 0; j < m->numsurfaces; j++) {
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texture_t *tex;
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surf = m->surfaces + j;
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tex = surf->texinfo->texture;
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CHAIN_SURF_F2B (surf, tex->tex_chain);
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}
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}
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}
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static inline void
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visit_leaf (mleaf_t *leaf)
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{
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// deal with model fragments in this leaf
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if (leaf->efrags)
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R_StoreEfrags (leaf->efrags);
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}
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static inline int
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get_side (mnode_t *node)
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{
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// find which side of the node we are on
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plane_t *plane = node->plane;
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if (plane->type < 3)
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return (r_origin[plane->type] - plane->dist) < 0;
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return (DotProduct (r_origin, plane->normal) - plane->dist) < 0;
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}
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static inline void
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visit_node (mnode_t *node, int side)
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{
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int c;
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msurface_t *surf;
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// sneaky hack for side = side ? SURF_PLANEBACK : 0;
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side = (~side + 1) & SURF_PLANEBACK;
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// draw stuff
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if ((c = node->numsurfaces)) {
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surf = r_worldentity.model->surfaces + node->firstsurface;
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for (; c; c--, surf++) {
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if (surf->visframe != r_visframecount)
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continue;
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// side is either 0 or SURF_PLANEBACK
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if (side ^ (surf->flags & SURF_PLANEBACK))
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continue; // wrong side
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//chain_surface (surf, 0, 0);
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}
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}
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}
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static inline int
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test_node (mnode_t *node)
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{
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if (node->contents < 0)
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return 0;
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if (node->visframe != r_visframecount)
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return 0;
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if (R_CullBox (node->minmaxs, node->minmaxs + 3))
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return 0;
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return 1;
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}
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static void
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R_VisitWorldNodes (mnode_t *node)
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{
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#define NODE_STACK 1024
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struct {
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mnode_t *node;
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int side;
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} *node_ptr, node_stack[NODE_STACK];
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mnode_t *front;
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int side;
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node_ptr = node_stack;
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while (1) {
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while (test_node (node)) {
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side = get_side (node);
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front = node->children[side];
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if (test_node (front)) {
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if (node_ptr - node_stack == NODE_STACK)
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Sys_Error ("node_stack overflow");
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node_ptr->node = node;
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node_ptr->side = side;
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node_ptr++;
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node = front;
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continue;
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}
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if (front->contents < 0 && front->contents != CONTENTS_SOLID)
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visit_leaf ((mleaf_t *) front);
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visit_node (node, side);
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node = node->children[!side];
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}
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if (node->contents < 0 && node->contents != CONTENTS_SOLID)
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visit_leaf ((mleaf_t *) node);
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if (node_ptr != node_stack) {
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node_ptr--;
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node = node_ptr->node;
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side = node_ptr->side;
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visit_node (node, side);
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node = node->children[!side];
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continue;
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}
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break;
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}
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if (node->contents < 0 && node->contents != CONTENTS_SOLID)
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visit_leaf ((mleaf_t *) node);
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}
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void
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R_DrawWorld (void)
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{
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entity_t worldent;
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memset (&worldent, 0, sizeof (worldent));
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worldent.model = r_worldentity.model;
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currententity = &worldent;
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R_VisitWorldNodes (worldent.model->nodes);
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clear_texture_chains ();
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}
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