quakeforge/ruamoko/qwaq
Bill Currie 2ebefd7850 [wad] Return 0 if no wad file is loaded
This allows QF to load without a wad file as it will use the internal
character definition.
2022-05-08 23:56:11 +09:00
..
builtins [wad] Return 0 if no wad file is loaded 2022-05-08 23:56:11 +09:00
debugger [qwaq] Fetch Ruamoko progs locals from the stack frame 2022-02-12 10:19:45 +09:00
device [qwaq] Fix window closure 2021-09-26 10:35:24 +09:00
editor [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
ui [qwaq] Pass the correct selector when listeners respond 2022-02-05 19:30:08 +09:00
.gdbinit [qwaq] Move from tools to ruamoko 2020-03-01 00:55:15 +09:00
gcd.r [qwaq] Implement execute-to-cursor 2021-06-08 16:54:04 +09:00
input-app.h [qwaq] Implement device management for input-app 2021-09-25 14:22:19 +09:00
input-app.r [qwaq] Fix window closure 2021-09-26 10:35:24 +09:00
Makemodule.am [build] Remove some csqc dependencies 2022-05-04 18:01:50 +09:00
qdb [qwaq] Put my qdb script in a safe place 2021-01-30 14:45:47 +09:00
qwaq-app.h [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
qwaq-app.r [qwaq] Separate out mouse (de)init code 2021-09-23 13:14:42 +09:00
qwaq-input.h [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
qwaq-input.r [qwaq] Move input handling to its own thread 2021-09-22 16:22:11 +09:00
qwaq.h [gamecode] Rename func_t to pr_func_t 2022-01-18 15:36:58 +09:00
threading.h [qwaq] Add input test app 2021-09-21 12:58:10 +09:00
z-transform.r [qwaq] Add a little z-transform program 2021-06-19 11:25:05 +09:00