mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
4898a44263
This has smashed the keydest handling for many things, and bindings, but seems to be a good start with the new input system: the console in qw-client-x11 is usable (keyboard-only). The button and axis values have been removed from the knum_t enum as mouse events are separate from key events, and other button and axis inputs will be handled separately. keys.c has been disabled in the build as it is obsolute (thus much of the breakage).
672 lines
15 KiB
R
672 lines
15 KiB
R
#include "AutoreleasePool.h"
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#include "menu.h"
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#include "cmd.h"
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#include "gib.h"
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#include "draw.h"
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#include "key.h"
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#include "string.h"
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#include "cbuf.h"
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#include "options.h"
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#include "servlist.h"
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#include "system.h"
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#include "qfs.h"
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#include "debug.h"
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#include "HUD.h"
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#include "client_menu.h"
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#include "PropertyList.h"
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#include "sound.h"
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#include "gui/InputLine.h"
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#include "gui/Rect.h"
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float () random = #7;
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string dot_name[6] = {
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"gfx/menudot1.lmp",
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"gfx/menudot2.lmp",
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"gfx/menudot3.lmp",
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"gfx/menudot4.lmp",
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"gfx/menudot5.lmp",
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"gfx/menudot6.lmp",
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};
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void ()
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menu_enter_sound =
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{
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S_LocalSound ("misc/menu2.wav");
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}
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void ()
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menu_leave_sound =
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{
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S_LocalSound ("misc/menu2.wav");
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}
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int (int key, int unicode, int down)
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menu_key_sound =
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{
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switch (key) {
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case QFK_DOWN:
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//case QFM_WHEEL_DOWN:
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S_LocalSound ("misc/menu1.wav");
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break;
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case QFK_UP:
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//case QFM_WHEEL_UP:
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S_LocalSound ("misc/menu1.wav");
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break;
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}
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return 0;
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}
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void (int x, int y) spinner =
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{
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local int i = (int) (time * 10) % 6;
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local qpic_t p = Draw_CachePic (dot_name[i], 1);
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Draw_Pic (x, y, p);
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};
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int do_single_player;
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string quitMessage[32] = {
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/* .........1.........2.... */
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" Are you gonna quit ",
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" this game just like ",
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" everything else? ",
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" ",
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" Milord, methinks that ",
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" thou art a lowly ",
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" quitter. Is this true? ",
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" ",
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" Do I need to bust your ",
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" face open for trying ",
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" to quit? ",
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" ",
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" Man, I oughta smack you",
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" for trying to quit! ",
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" Press Y to get ",
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" smacked out. ",
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" Press Y to quit like a ",
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" big loser in life. ",
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" Press N to stay proud ",
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" and successful! ",
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" If you press Y to ",
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" quit, I will summon ",
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" Satan all over your ",
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" hard drive! ",
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" Um, Asmodeus dislikes ",
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" his children trying to ",
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" quit. Press Y to return",
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" to your Tinkertoys. ",
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" If you quit now, I'll ",
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" throw a blanket-party ",
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" for you next time! ",
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" "
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};
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int quit_index;
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// ********* LOAD / SAVE
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#define MAX_SAVEGAMES 12
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#define MAX_QUICK 5
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string filenames[MAX_SAVEGAMES];
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int loadable[MAX_SAVEGAMES];
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int load_cursor;
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int save_cursor;
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string (QFile f) get_comment =
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{
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local string line;
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local PLItem *plist;
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plist = [PLItem fromFile:f];
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line = [(PLString*) [(PLDictionary*) plist getObjectForKey:"comment"] string];
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return line;
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}
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void (int quick) scan_saves =
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{
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local int i;
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local QFile f;
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local string line;
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local int max = MAX_SAVEGAMES;
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string basename = "s";
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if (quick) {
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max = MAX_QUICK;
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basename = "quick";
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}
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for (i = 0; i < max; i++) {
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if (!filenames[i])
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filenames[i] = str_new ();
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loadable[i] = 0;
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string path = sprintf ("%s%i.sav", basename, i);
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//dprint(path + "\n");
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f = QFS_OpenFile (path);
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if (!f) {
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str_copy (filenames[i], "--- UNUSED SLOT ---");
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continue;
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}
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line = Qgetline (f);
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if (line == "QuakeForge\n") {
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str_copy (filenames[i], get_comment (f));
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} else {
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str_copy (filenames[i], Qgetline (f));
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}
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loadable[i] = 1;
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Qclose (f);
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}
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for (i = max; i < MAX_SAVEGAMES; i++) {
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loadable[i] = 0;
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}
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};
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int (string text, int key) load_f =
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{
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scan_saves (0);
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Menu_SelectMenu ("load");
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return 0;
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};
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int (string text, int key) save_f =
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{
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scan_saves (0);
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Menu_SelectMenu ("save");
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return 0;
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};
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void () load_save_f =
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{
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scan_saves (0);
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if (Cmd_Argv (0) == "menu_load")
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Menu_SelectMenu ("load");
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else
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Menu_SelectMenu ("save");
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};
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int (int x, int y) load_quickbup_draw =
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{
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local int i;
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Draw_CenterPic (x + 160, y + 4, Draw_CachePic ("gfx/p_load.lmp", 1));
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for (i=0 ; i< MAX_QUICK; i++)
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Draw_String (x + 16, y + 32 + 8 * i, filenames[i]);
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Draw_Character (x + 8, y + 32 + load_cursor * 8,
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12 + ((int) (time * 4) & 1));
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return 1;
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};
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int (int x, int y) load_draw =
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{
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local int i;
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Draw_CenterPic (x + 160, y + 4, Draw_CachePic ("gfx/p_load.lmp", 1));
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for (i=0 ; i< MAX_SAVEGAMES; i++)
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Draw_String (x + 16, y + 32 + 8 * i, filenames[i]);
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Draw_String (x + 16, y + 32 + 8 * i, "Quick save backups");
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Draw_Character (x + 8, y + 32 + load_cursor * 8,
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12 + ((int) (time * 4) & 1));
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return 1;
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};
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int (int x, int y) save_draw =
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{
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local int i;
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Draw_CenterPic (x + 160, y + 4, Draw_CachePic ("gfx/p_save.lmp", 1));
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for (i=0 ; i< MAX_SAVEGAMES; i++)
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Draw_String (x + 16, y + 32 + 8 * i, filenames[i]);
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Draw_Character (x + 8, y + 32 + save_cursor * 8,
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12 + ((int) (time * 4) & 1));
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return 1;
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};
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int (int key, int unicode, int down) load_quickbup_keyevent =
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{
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switch (key) {
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case QFK_DOWN:
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//case QFM_WHEEL_DOWN:
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S_LocalSound ("misc/menu1.wav");
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load_cursor++;
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load_cursor %= MAX_QUICK;
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return 1;
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case QFK_UP:
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//case QFM_WHEEL_UP:
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S_LocalSound ("misc/menu1.wav");
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load_cursor += MAX_QUICK - 1;
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load_cursor %= MAX_QUICK;
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return 1;
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case QFK_RETURN:
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//case QFM_BUTTON1:
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if (loadable[load_cursor]) {
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S_LocalSound ("misc/menu2.wav");
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Menu_SelectMenu (nil);
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Cbuf_AddText (sprintf ("load quick%i.sav\n", load_cursor));
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load_cursor = MAX_SAVEGAMES;
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}
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return 1;
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}
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return 0;
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};
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int (int key, int unicode, int down) load_keyevent =
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{
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switch (key) {
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case QFK_DOWN:
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//case QFM_WHEEL_DOWN:
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S_LocalSound ("misc/menu1.wav");
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load_cursor++;
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load_cursor %= MAX_SAVEGAMES + 1;
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return 1;
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case QFK_UP:
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//case QFM_WHEEL_UP:
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S_LocalSound ("misc/menu1.wav");
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load_cursor += MAX_SAVEGAMES;
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load_cursor %= MAX_SAVEGAMES + 1;
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return 1;
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case QFK_RETURN:
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//case QFM_BUTTON1:
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if (load_cursor == MAX_SAVEGAMES) {
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load_cursor = 0;
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scan_saves (1);
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Menu_SelectMenu ("load_quickbup");
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} else if (loadable[load_cursor]) {
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S_LocalSound ("misc/menu2.wav");
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Menu_SelectMenu (nil);
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Cbuf_AddText (sprintf ("load s%i.sav\n", load_cursor));
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}
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return 1;
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}
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return 0;
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};
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int (int key, int unicode, int down) save_keyevent =
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{
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switch (key) {
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case QFK_DOWN:
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//case QFM_WHEEL_DOWN:
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S_LocalSound ("misc/menu1.wav");
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save_cursor++;
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save_cursor %= MAX_SAVEGAMES;
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return 1;
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case QFK_UP:
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//case QFM_WHEEL_UP:
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S_LocalSound ("misc/menu1.wav");
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save_cursor += MAX_SAVEGAMES - 1;
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save_cursor %= MAX_SAVEGAMES;
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return 1;
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case QFK_RETURN:
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//case QFM_BUTTON1:
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Menu_SelectMenu (nil);
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Cbuf_AddText (sprintf ("save s%i.sav\n", save_cursor));
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return 1;
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}
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return 0;
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};
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void () load_quickbup_menu =
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{
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Menu_Begin (0, 0, "load_quickbup");
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Menu_EnterHook (menu_enter_sound);
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Menu_LeaveHook (menu_leave_sound);
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Menu_FadeScreen (1);
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Menu_KeyEvent (load_quickbup_keyevent);
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Menu_Draw (load_quickbup_draw);
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Menu_End ();
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};
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void () load_menu =
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{
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Menu_Begin (0, 0, "load");
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Menu_EnterHook (menu_enter_sound);
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Menu_LeaveHook (menu_leave_sound);
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Menu_FadeScreen (1);
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Menu_KeyEvent (load_keyevent);
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Menu_Draw (load_draw);
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Menu_End ();
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Cmd_AddCommand ("menu_load", load_save_f);
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};
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void () save_menu =
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{
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Menu_Begin (0, 0, "save");
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Menu_EnterHook (menu_enter_sound);
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Menu_LeaveHook (menu_leave_sound);
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Menu_FadeScreen (1);
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Menu_KeyEvent (save_keyevent);
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Menu_Draw (save_draw);
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Menu_End ();
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Cmd_AddCommand ("menu_save", load_save_f);
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};
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// ********* QUIT
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int () quit =
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{
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Menu_SelectMenu ("quit");
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quit_index = (int) (random () * 8);
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quit_index &= 7;
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return 0;
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};
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int (string text, int key) quit_f =
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{
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quit ();
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return 0;
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};
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int (int key, int unicode, int down) quit_keyevent =
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{
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if (key == 'y') {
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Menu_Quit ();
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return 1;
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}
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if (key == 'n') {
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Menu_SelectMenu (nil);
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return 1;
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}
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return 0;
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};
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int (int x, int y) quit_draw =
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{
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text_box (x + 56, y + 76, 24, 4);
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Draw_String (x + 64, y + 84, quitMessage[quit_index * 4 + 0]);
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Draw_String (x + 64, y + 92, quitMessage[quit_index * 4 + 1]);
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Draw_String (x + 64, y + 100, quitMessage[quit_index * 4 + 2]);
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Draw_String (x + 64, y + 108, quitMessage[quit_index * 4 + 3]);
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return 1;
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};
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void () quit_menu =
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{
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Menu_Begin (0, 0, "quit");
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Menu_EnterHook (menu_enter_sound);
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Menu_LeaveHook (menu_leave_sound);
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Menu_FadeScreen (1);
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Menu_KeyEvent (quit_keyevent);
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Menu_Draw (quit_draw);
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Menu_End ();
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};
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int (string text, int key) sp_start =
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{
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Menu_SelectMenu (nil);
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Cbuf_AddText ("disconnect\n");
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Cbuf_AddText ("maxplayers 1\n");
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Cbuf_AddText ("coop 0\n");
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Cbuf_AddText ("deathmatch 0\n");
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Cbuf_AddText ("teamplay 0\n");
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Cbuf_AddText ("listen 0\n");
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Cbuf_AddText ("noexit 0\n");
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Cbuf_AddText ("samelevel 0\n");
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Cbuf_AddText ("map start\n");
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return 0;
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};
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void () single_player_menu =
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{
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Menu_Begin (54, 32, "");
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Menu_EnterHook (menu_enter_sound);
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Menu_LeaveHook (menu_leave_sound);
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Menu_KeyEvent (menu_key_sound);
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Menu_FadeScreen (1);
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Menu_Pic (16, 4, "gfx/qplaque.lmp");
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Menu_CenterPic (160, 4, "gfx/ttl_sgl.lmp");
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Menu_Pic (72, 32, "gfx/sp_menu.lmp");
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Menu_Cursor (spinner);
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Menu_Item (54, 32, "", sp_start, 0);
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Menu_Item (54, 52, "", load_f, 0);
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Menu_Item (54, 72, "", save_f, 0);
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Menu_End ();
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};
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// ********* MULTIPLAYER
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int JoiningGame;
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int lanConfig_cursor;
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string my_tcpip_address;
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string lanConfig_portname;
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string lanConfig_joinname;
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#define NUM_LANCONFIG_CMDS 3
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int lanConfig_cursor_table[NUM_LANCONFIG_CMDS] = { 72, 92, 124 };
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InputLine *lanConfig_port_il;
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InputLine *lanConfig_join_il;
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InputLine *input_active;
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int (int x, int y) join_draw =
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{
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local int f = x + (320 - 26 * 8) / 2;
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text_box (f, y + 134, 24, 4);
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Draw_String (f, y + 142, " Commonly used to play ");
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Draw_String (f, y + 150, " over the Internet, but ");
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Draw_String (f, y + 158, " also used on a Local ");
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Draw_String (f, y + 166, " Area Network. ");
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return 0;
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};
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int (int x, int y) lanconfig_draw =
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{
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local int basex = 54 + x;
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local string startJoin = JoiningGame ? "Join Game" : "New Game";
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local string protocol = "UDP";
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Draw_String (basex, y + 32, sprintf ("%s - %s", startJoin, protocol));
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basex += 8;
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Draw_String (basex, y + 52, "Address:");
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Draw_String (basex + 9 * 8, y + 52, "127.0.0.1");
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Draw_String (basex, y + lanConfig_cursor_table[0], "Port");
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[lanConfig_port_il setBasePos:x y:y];
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[lanConfig_port_il cursor:lanConfig_cursor == 0 && input_active];
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[lanConfig_port_il draw];
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Draw_String (basex + 9 * 8, y + lanConfig_cursor_table[0],
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lanConfig_portname);
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if (JoiningGame) {
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Draw_String (basex, y + lanConfig_cursor_table[1], "Search for local "
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"games...");
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Draw_String (basex, y + 108, "Join game at:");
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[lanConfig_join_il setBasePos:x y:y];
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[lanConfig_join_il cursor:lanConfig_cursor == 2 && input_active];
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[lanConfig_join_il draw];
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Draw_String (basex + 16, y + lanConfig_cursor_table[2],
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lanConfig_joinname);
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} else {
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text_box (basex, y + lanConfig_cursor_table[1] - 8, 2, 1);
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Draw_String (basex + 8, y + lanConfig_cursor_table[1], "OK");
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}
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if (!input_active)
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Draw_Character (basex - 8, y + lanConfig_cursor_table[lanConfig_cursor],
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12 + ((int) (time * 4) & 1));
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return 0;
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};
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int (int key, int unicode, int down) lanconfig_keyevent =
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{
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if (input_active)
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[input_active processInput:(key >= 256 ? key : unicode)];
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switch (key) {
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case QFK_DOWN:
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//case QFM_WHEEL_DOWN:
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if (!input_active) {
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S_LocalSound ("misc/menu2.wav");
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lanConfig_cursor ++;
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lanConfig_cursor %= NUM_LANCONFIG_CMDS;
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}
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return 1;
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case QFK_UP:
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//case QFM_WHEEL_UP:
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if (!input_active) {
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S_LocalSound ("misc/menu2.wav");
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lanConfig_cursor += NUM_LANCONFIG_CMDS - 1;
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lanConfig_cursor %= NUM_LANCONFIG_CMDS;
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}
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return 1;
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case QFK_RETURN:
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if (input_active) {
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input_active = nil;
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} else {
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if (lanConfig_cursor == 0) {
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input_active = lanConfig_port_il;
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} else if (JoiningGame) {
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if (lanConfig_cursor == 2) {
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input_active = lanConfig_join_il;
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
};
|
|
|
|
void () lanconfig_menu =
|
|
{
|
|
Menu_Begin (54, 92, "");
|
|
Menu_EnterHook (menu_enter_sound);
|
|
Menu_LeaveHook (menu_leave_sound);
|
|
Menu_FadeScreen (1);
|
|
Menu_Pic (16, 4, "gfx/qplaque.lmp");
|
|
Menu_CenterPic (160, 4, "gfx/p_multi.lmp");
|
|
Menu_Draw (lanconfig_draw);
|
|
Menu_KeyEvent (lanconfig_keyevent);
|
|
Menu_End ();
|
|
};
|
|
|
|
void () join_menu =
|
|
{
|
|
Menu_Begin (54, 32, "");
|
|
Menu_EnterHook (menu_enter_sound);
|
|
Menu_LeaveHook (menu_leave_sound);
|
|
Menu_KeyEvent (menu_key_sound);
|
|
Menu_FadeScreen (1);
|
|
Menu_Pic (16, 4, "gfx/qplaque.lmp");
|
|
Menu_CenterPic (160, 4, "gfx/p_multi.lmp");
|
|
Menu_Pic (72, 32, "gfx/dim_modm.lmp");
|
|
Menu_Pic (72, 51, "gfx/dim_drct.lmp");
|
|
Menu_Pic (72, 70, "gfx/dim_ipx.lmp");
|
|
Menu_Pic (72, 89, "gfx/netmen4.lmp");
|
|
lanconfig_menu ();
|
|
Menu_Draw (join_draw);
|
|
Menu_Cursor (spinner);
|
|
Menu_End ();
|
|
};
|
|
|
|
int (int key, int unicode, int down) multi_player_keyevent =
|
|
{
|
|
if (key == QFK_RETURN) {
|
|
JoiningGame = (Menu_GetIndex () == 0);
|
|
}
|
|
return 0;
|
|
};
|
|
|
|
void () multi_player_menu =
|
|
{
|
|
Menu_Begin (54, 52, "");
|
|
Menu_EnterHook (menu_enter_sound);
|
|
Menu_LeaveHook (menu_leave_sound);
|
|
Menu_FadeScreen (1);
|
|
Menu_Pic (16, 4, "gfx/qplaque.lmp");
|
|
Menu_CenterPic (160, 4, "gfx/p_multi.lmp");
|
|
Menu_Pic (72, 32, "gfx/mp_menu.lmp");
|
|
Menu_KeyEvent (multi_player_keyevent);
|
|
join_menu ();
|
|
if (do_single_player)
|
|
Menu_Item (54, 52, "", quit_f, 0);
|
|
Menu_Item (54, 72, "", quit_f, 0);
|
|
Menu_Cursor (spinner);
|
|
Menu_End ();
|
|
};
|
|
|
|
|
|
|
|
void () help_menu =
|
|
{
|
|
Menu_Item (54, 92, "", quit_f, 0);
|
|
};
|
|
|
|
void () main_menu =
|
|
{
|
|
Menu_Begin (0, 0, "main");
|
|
Menu_EnterHook (menu_enter_sound);
|
|
Menu_LeaveHook (menu_leave_sound);
|
|
Menu_KeyEvent (menu_key_sound);
|
|
Menu_FadeScreen (1);
|
|
Menu_Pic (16, 4, "gfx/qplaque.lmp");
|
|
Menu_CenterPic (160, 4, "gfx/ttl_main.lmp");
|
|
if (do_single_player)
|
|
Menu_Pic (71,32, "gfx/mainmenu.lmp");
|
|
else
|
|
Menu_SubPic (71,52, "gfx/mainmenu.lmp", 0, 20, 240, 92);
|
|
Menu_Cursor (spinner);
|
|
if (do_single_player)
|
|
single_player_menu ();
|
|
switch (gametype ()) {
|
|
case "netquake":
|
|
multi_player_menu ();
|
|
break;
|
|
case "quakeworld":
|
|
server_list_menu ();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
MENU_options ();
|
|
help_menu ();
|
|
Menu_Item (54, 112, "", quit_f, 0);
|
|
Menu_End ();
|
|
};
|
|
|
|
void () menu_init =
|
|
{
|
|
lanConfig_port_il = [[InputLineBox alloc] initWithBounds:makeRect (126, lanConfig_cursor_table[0] - 8, 8, 4) promptCharacter:' '];
|
|
[lanConfig_port_il setWidth:10];
|
|
lanConfig_join_il = [[InputLineBox alloc] initWithBounds:makeRect (70, lanConfig_cursor_table[2] - 8, 24, 4) promptCharacter:' '];
|
|
[lanConfig_join_il setWidth:26];
|
|
switch (gametype ()) {
|
|
case "netquake":
|
|
do_single_player = 1;
|
|
break;
|
|
case "quakeworld":
|
|
do_single_player = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
main_menu ();
|
|
quit_menu ();
|
|
load_menu ();
|
|
load_quickbup_menu ();
|
|
save_menu ();
|
|
|
|
Menu_TopMenu ("main");
|
|
Menu_SetQuit (quit);
|
|
|
|
};
|
|
|
|
void () menu_draw_hud =
|
|
{
|
|
};
|
|
|
|
@static AutoreleasePool *autorelease_pool;
|
|
|
|
void menu_pre ()
|
|
{
|
|
autorelease_pool = [[AutoreleasePool alloc] init];
|
|
}
|
|
|
|
void menu_post ()
|
|
{
|
|
//FIXME called too often by the engine?
|
|
AutoreleasePool *ar;
|
|
|
|
ar = autorelease_pool;
|
|
autorelease_pool = nil;
|
|
[ar release];
|
|
}
|