quakeforge/tools/Forge/GNUmakefile
Jeff Teunissen 5ff1de398e Okay, tiny skeleton for Forge. It will be cleaner and probably faster to
treat Forge like an entirely new program, and not as a port. I'll still
be using many of the ideas from QuakeEd (and from my old Forge work),
but there's no promise that it'll be a duplicate, or even similar.
2001-11-05 19:58:25 +00:00

85 lines
1.6 KiB
Makefile

#
# GNUmakefile
#
# Main makefile for the Forge Quake Editor
#
# Copyright (C) 2001 Jeff Teunissen <deek@dusknet.dhs.org>
#
# This Makefile is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to:
#
# Free Software Foundation, Inc.
# 59 Temple Place - Suite 330
# Boston, MA 02111-1307, USA
#
# $Id$
include $(GNUSTEP_MAKEFILES)/common.make
#
# Subprojects
#
#
# Main application
#
PACKAGE_NAME= Forge
APP_NAME= Forge
Forge_PRINCIPAL_CLASS= Forge
Forge_APPLICATION_ICON= Forge.tiff
#
# Additional libraries
#
ADDITIONAL_GUI_LIBS +=
#
# Resource files
#
Forge_RESOURCE_FILES= \
ForgeInfo.plist \
Forge.tiff
# Forge.gorm \
# Languages we're localized for
Forge_LANGUAGES= \
English
#
# Header files
#
Forge_HEADERS= \
Controller.h \
Preferences.h
#
# Class files
#
Forge_OBJC_FILES= \
Controller.m \
Preferences.m \
main.m
#
# C files
#
Forge_C_FILES=
-include GNUmakefile.preamble
-include GNUmakefile.local
include $(GNUSTEP_MAKEFILES)/aggregate.make
include $(GNUSTEP_MAKEFILES)/application.make
-include GNUmakefile.postamble