quakeforge/include/QF
Bill Currie 5fd510ade4 [ui] Add font to renderer when loading
This causes some problems with linking if libQFgui is linked with
libQFrenderer (which is necessary in the long run), but it seems
everything gets away with it for now (which, tbh, I don't like).
2022-12-08 16:57:45 +09:00
..
classes
ecs [ecs] Add a function to remove a component from all entities 2022-11-17 21:49:38 +09:00
GL [ui] Move font loading into new gui library 2022-12-07 17:38:38 +09:00
GLSL [ui] Move font loading into new gui library 2022-12-07 17:38:38 +09:00
input
math
plugin [ui] Move font loading into new gui library 2022-12-07 17:38:38 +09:00
progs
scene [scene] Correct the calculation of world scale 2022-12-05 09:45:13 +09:00
simd
ui [ui] Add font to renderer when loading 2022-12-08 16:57:45 +09:00
Vulkan [ui] Move font loading into new gui library 2022-12-07 17:38:38 +09:00
alloc.h
bspfile.h
cbuf.h
cdaudio.h
cexpr.h
checksum.h
clip_hull.h
cmd.h
cmem.h
console.h
crc.h
csqc.h
cvar.h
darray.h
draw.h [ui] Move font loading into new gui library 2022-12-07 17:38:38 +09:00
dstring.h
fbsearch.h
gib.h
hash.h
heapsort.h
idparse.h
image.h
info.h
input.h
iqm.h
joystick.h
keys.h
link.h
listener.h
llist.h
Makemodule.am [build] Fix distcheck once again 2022-12-02 17:10:04 +09:00
mathlib.h
mdfour.h
mersenne.h
model.h
modelgen.h
msg.h
object.h
pak.h
pakfile.h
pcx.h
plist.h
plugin.h
png.h
pqueue.h
progs.h
pvsfile.h
qargs.h
qdefs.h
qendian.h
qtypes.h
quakefs.h
quakeio.h
render.h
riff.h
ringbuffer.h
ruamoko.h
screen.h
script.h
segtext.h
set.h
sizebuf.h
skin.h
sound.h
spritegn.h
sys.h
sys_developer.h
teamplay.h
tga.h
va.h
ver_check.h
vid.h
wad.h
wadfile.h
winding.h
zone.h