quakeforge/include/client
Bill Currie 5f98dac214 [client] Add a hud outline component for debug
Very handy for verifying views are placed correctly. Also fix some type
issues with the func and update components.
2022-11-05 10:55:45 +09:00
..
chase.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
effects.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
entities.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
hud.h [client] Add a hud outline component for debug 2022-11-05 10:55:45 +09:00
input.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
locs.h [client] Pass time into locs_draw 2022-02-28 16:57:43 +09:00
particles.h [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
screen.h [client] Merge cl_screen.c 2022-11-02 15:11:09 +09:00
state.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
temp_entities.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
view.h [nq] Get intermission view working again 2022-11-03 17:49:05 +09:00
world.h [client] Clean up world entity parsing a bit 2022-05-05 23:49:30 +09:00