quakeforge/include/context_win.h
Bill Currie 88ff254f42 Get QF cross-compiling using MXE/mingw32
This includes -win clients (no clue if anything actually works yet).
2021-03-27 20:09:37 +09:00

76 lines
2.2 KiB
C

/*
context_win.h
(description)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __context_win_h
#define __context_win_h
#include "QF/qtypes.h"
#include "winquake.h"
extern HWND win_mainwindow;
extern HDC win_maindc;
extern HDC win_dib_section;
extern int win_using_ddraw;
extern int win_palettized;
extern int win_canalttab;
extern DEVMODE win_gdevmode;
extern LPDIRECTDRAWSURFACE win_dd_frontbuffer;
extern LPDIRECTDRAWSURFACE win_dd_backbuffer;
extern RECT win_src_rect;
extern RECT win_dst_rect;
extern RECT win_window_rect;
extern HDC win_gdi;
extern struct sw_ctx_s *win_sw_context;
void Win_UnloadAllDrivers (void);
void Win_CreateDriver (void);
void Win_OpenDisplay (void);
void Win_CloseDisplay (void);
void Win_SetVidMode (int width, int height, const byte *palette);
void Win_Init_Cvars (void);
void Win_UpdateWindowStatus (int x, int y);
void Win_SetCaption (const char *text);
qboolean Win_SetGamma (double gamma);
struct gl_ctx_s *Win_GL_Context (void);
void Win_GL_Init_Cvars (void);
struct sw_ctx_s *Win_SW_Context (void);
void Win_SW_Init_Cvars (void);
struct vulkan_ctx_s *Win_Vulkan_Context (void);
void Win_Vulkan_Init_Cvars (void);
void IN_UpdateClipCursor (void);
void IN_ShowMouse (void);
void IN_HideMouse (void);
void IN_ActivateMouse (void);
void IN_DeactivateMouse (void);
#endif // __context_win_h