quakeforge/tools/Forge/Clipper.m
Jeff Teunissen f7b0227299 This is all seriously broken, but I'm committing it so that it can be
worked on by other people as well. :)
2001-10-14 05:55:21 +00:00

257 lines
4.2 KiB
Objective-C

/*
Clipper.h
Clipping plane class
Copyright (C) 2001 Jeff Teunissen <deek@d2dc.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "Config.h"
#endif
#include <QF/mathlib.h>
#include <QF/bspfile.h>
#import <AppKit/NSGraphics.h>
#import <AppKit/DPSOperators.h>
#import "CameraView.h"
#import "Clipper.h"
#import "Forge.h"
#import "Map.h"
#import "SetBrush.h"
#import "XYView.h"
#import "ZView.h"
Clipper *clipper;
@implementation Clipper
- init
{
[super init];
clipper = self;
return self;
}
- (BOOL) hide
{
int oldnum;
oldnum = num;
num = 0;
return (oldnum > 0);
}
- flipNormal
{
vec3_t temp;
switch (num) {
case 2:
VectorCopy (pos[0], temp);
VectorCopy (pos[1], pos[0]);
VectorCopy (temp, pos[1]);
break;
case 3:
VectorCopy (pos[0], temp);
VectorCopy (pos[2], pos[0]);
VectorCopy (temp, pos[2]);
break;
default:
NSLog (@"No clipping plane");
NSBeep ();
}
return self;
}
- (BOOL) getFace: (face_t *) f
{
vec3_t v1, v2, norm;
int i;
VectorCopy (vec3_origin, plane.normal);
plane.dist = 0;
if (num < 2)
return NO;
if (num == 2)
{
VectorCopy (pos[0], pos[2]);
pos[2][2] += 16;
}
for (i=0 ; i<3 ; i++)
VectorCopy (pos[i], f->planepts[i]);
VectorSubtract (pos[2], pos[0], v1);
VectorSubtract (pos[1], pos[0], v2);
CrossProduct (v1, v2, norm);
VectorNormalize (norm);
if ( !norm[0] && !norm[1] && !norm[2] )
return NO;
[texturepalette_i setTextureDef: &f->texture];
return YES;
}
/*
================
XYClick
================
*/
- XYClick: (NSPoint) pt
{
int i;
vec3_t new;
new[0] = [xyView snapToGrid: pt.x];
new[1] = [xyView snapToGrid: pt.y];
new[2] = [map currentMinZ];
// see if a point is already there
for (i=0 ; i<num ; i++) {
if (new[0] == pos[i][0] && new[1] == pos[i][1]) {
if (pos[i][2] == [map currentMinZ])
pos[i][2] = [map currentMaxZ];
else
pos[i][2] = [map currentMinZ];
[forge updateAll];
return self;
}
}
if (num == 3)
num = 0;
VectorCopy (new, pos[num]);
num++;
[forge updateAll];
return self;
}
/*
================
XYDrag
================
*/
- (BOOL) XYDrag: (NSPoint *) pt
{
int i;
for (i=0 ; i<3 ; i++) {
if (fabs(pt->x - pos[i][0] > 10) || fabs(pt->y - pos[i][1] > 10))
continue; // drag this point
}
return NO;
}
- ZClick: (NSPoint) pt
{
return self;
}
//=============================================================================
- carve
{
[map makeSelectedPerform: @selector(carveByClipper)];
num = 0;
return self;
}
- (void) cameraDrawSelf
{
vec3_t mid;
int i;
linecolor (1, 0.5, 0);
for (i = 0; i < num; i++) {
VectorCopy (pos[i], mid);
mid[0] -= 8;
mid[1] -= 8;
CameraMoveto (mid);
mid[0] += 16;
mid[1] += 16;
CameraLineto (mid);
VectorCopy (pos[i], mid);
mid[0] -= 8;
mid[1] += 8;
CameraMoveto (mid);
mid[0] += 16;
mid[1] -= 16;
CameraLineto (mid);
}
return;
}
- (void) xyDrawSelf
{
int i;
char text[8];
PSsetrgbcolor (1, 0.5, 0);
PSselectfont ("Helvetica-Medium", 10 / [xyView currentScale]);
PSrotate (0);
for (i = 0; i < num; i++) {
PSmoveto (pos[i][0] - 4, pos[i][1] - 4);
sprintf (text, "%i", i);
PSshow (text);
PSstroke ();
PSarc (pos[i][0], pos[i][1], 10, 0, 360);
PSstroke ();
}
return;
}
- (void) zDrawSelf
{
int i;
char text[8];
PSsetrgbcolor (1, 0.5, 0);
PSselectfont ("Helvetica-Medium", 10 / [zView currentScale]);
PSrotate (0);
for (i = 0; i < num; i++) {
PSmoveto ((-28 + (i * 8)) - 4, pos[i][2] - 4);
sprintf (text, "%i", i);
PSshow (text);
PSstroke ();
PSarc ((-28 + (i * 8)), pos[i][2], 10, 0, 360);
PSstroke ();
}
return;
}
@end