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https://git.code.sf.net/p/quake/quakeforge
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5eb397dd31
The back-buffer and video buffer locking code was pretty much never more than stubs (except maybe in dos quake).
40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
#ifndef __vid_internal_h
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#define __vid_internal_h
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#include "QF/vid.h"
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#include "QF/plugin/vid_render.h"
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typedef struct vid_internal_s {
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int (*surf_cache_size) (void *data, int width, int height);
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void (*flush_caches) (void *data);
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void (*init_caches) (void *data, void *cache, int size);
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void (*init_buffers) (void *data);
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void (*set_palette) (void *data, const byte *palette);
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void (*choose_visual) (void *data);
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void (*create_context) (void *data);
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void *data;
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struct gl_ctx_s *(*gl_context) (void);
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struct sw_ctx_s *(*sw_context) (void);
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struct sw_ctx_s *(*sw32_context) (void);
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struct vulkan_ctx_s *(*vulkan_context) (void);
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} vid_internal_t;
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extern struct cvar_s *vid_fullscreen;
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extern struct cvar_s *vid_system_gamma;
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extern struct cvar_s *vid_gamma;
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extern unsigned short sw32_8to16table[256];
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void VID_GetWindowSize (int def_w, int def_h);
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void VID_InitGamma (const byte *);
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qboolean VID_SetGamma (double);
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void VID_UpdateGamma (struct cvar_s *);
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void VID_InitBuffers (void);
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void VID_MakeColormaps (void);
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#endif//__vid_internal_h
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