quakeforge/include/vid_internal.h
Bill Currie 5eb397dd31 [renderer] Remove more dead code
The back-buffer and video buffer locking code was pretty much never more
than stubs (except maybe in dos quake).
2022-03-07 08:44:53 +09:00

40 lines
1.1 KiB
C

#ifndef __vid_internal_h
#define __vid_internal_h
#include "QF/vid.h"
#include "QF/plugin/vid_render.h"
typedef struct vid_internal_s {
int (*surf_cache_size) (void *data, int width, int height);
void (*flush_caches) (void *data);
void (*init_caches) (void *data, void *cache, int size);
void (*init_buffers) (void *data);
void (*set_palette) (void *data, const byte *palette);
void (*choose_visual) (void *data);
void (*create_context) (void *data);
void *data;
struct gl_ctx_s *(*gl_context) (void);
struct sw_ctx_s *(*sw_context) (void);
struct sw_ctx_s *(*sw32_context) (void);
struct vulkan_ctx_s *(*vulkan_context) (void);
} vid_internal_t;
extern struct cvar_s *vid_fullscreen;
extern struct cvar_s *vid_system_gamma;
extern struct cvar_s *vid_gamma;
extern unsigned short sw32_8to16table[256];
void VID_GetWindowSize (int def_w, int def_h);
void VID_InitGamma (const byte *);
qboolean VID_SetGamma (double);
void VID_UpdateGamma (struct cvar_s *);
void VID_InitBuffers (void);
void VID_MakeColormaps (void);
#endif//__vid_internal_h