quakeforge/libs/video/renderer/gl
2001-10-02 01:48:51 +00:00
..
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
gl_draw.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
gl_dyn_fires.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
gl_dyn_lights.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
gl_dyn_part.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
gl_dyn_textures.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
gl_funcs.c Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references, 2001-09-28 07:41:38 +00:00
gl_graph.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
gl_rmain.c Instead of glEnable/glDisable (GL_ALPHA_TEST) pairs for every sprite rendered, let's do it once for the entire sprite loop. Minor hit when there are no sprites, but 2+ it's a gain. Better worst case, rather than better peak performance. 2001-10-02 01:48:51 +00:00
gl_rmisc.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
gl_rsurf.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
gl_screen.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
gl_skin.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
gl_sky.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
gl_sky_clip.c Whitespace. 2001-10-01 21:52:05 +00:00
gl_textures.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
gl_warp.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Makefile.am The video version. This WILL break QW and NQ until my next commit. 2001-09-28 05:33:58 +00:00
noisetextures.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00