quakeforge/include/QF
Bill Currie 1d1982fddf more improvements to the sound offsetting 2007-03-25 08:12:43 +00:00
..
GL "long" audit. can't use long when we want 32 bits. May be a few more cases. 2005-10-23 13:19:21 +00:00
classes use a little less make recursion. should speed up builds a bit 2004-02-04 07:36:47 +00:00
plugin patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
.gitignore
Makefile.am move the script parser from qfbsp into libQFutil and correct a spelling error 2004-11-02 05:05:00 +00:00
bspfile.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
cbuf.h Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
cdaudio.h
checksum.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
clip_hull.h
cmd.h Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
console.h gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time) 2005-06-08 06:35:48 +00:00
crc.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
csqc.h move the bulk of what whas libQFcsqc to libQFruamoko. 2004-01-16 05:46:19 +00:00
cvar.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
draw.h make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
dstring.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
gib.h several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
hash.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
hl.h
idparse.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
image.h nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00
in_event.h revert the inappropriately complicated event code for the simpler version. 2003-04-08 19:20:48 +00:00
info.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
input.h in_mouse_accel patch from qize@gmx.net 2003-09-04 22:29:40 +00:00
joystick.h Remove dead cvar. 2003-02-14 02:21:31 +00:00
keys.h Remove SDLK_WORLD_*, as they are no longer supported. Add SDLK_UNDO. 2006-12-01 06:58:23 +00:00
link.h
llist.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
locs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
mathlib.h Fix visibility of VectorNormalize and other math functions 2007-03-17 21:06:00 +00:00
mdfour.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
model.h box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc. 2006-12-24 03:13:29 +00:00
modelgen.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
msg.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
object.h Disable libQFobject from being built or used, since it doesn't serve 2004-04-27 21:58:21 +00:00
pak.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
pakfile.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
pcx.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
plugin.h the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
png.h PNG write support from DrSpliff 2003-09-09 16:18:13 +00:00
pr_comp.h implement Raven's calling convention (rcall: first 2 params in opb and 2005-06-12 09:54:01 +00:00
pr_debug.h whitespace 2002-06-26 14:45:00 +00:00
pr_obj.h compile time protocol support seems to be complete now. fortunatly, protocols had never been written out so the corrections to the protocol related stuctures do not need a progs version bump. runtime protocol support hasn't been fully tested yet. 2004-11-11 00:34:00 +00:00
progs.h use plists for save-games. old save-games can still be read, but new ones will always be in the new format. might be a good idea to back up any old saves until more testing has been done. 2006-12-09 02:35:44 +00:00
qargs.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
qdefs.h nuke the max message lengths from qdefs.h 2001-11-03 00:27:01 +00:00
qendian.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
qfplist.h correct some harmless c&p errors 2006-12-18 13:11:26 +00:00
qtypes.h Allow compatibility with C++ 2007-03-18 02:16:10 +00:00
quakefs.h make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
quakeio.h Allow compatibility with C++ 2007-03-18 02:16:10 +00:00
render.h bring back the alpha setting for dlights (finally found out what it was 2004-05-03 06:21:39 +00:00
riff.h gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time) 2005-06-08 06:35:48 +00:00
ruamoko.h more rua cleanups: now just one init function to call (it calls the rest) 2004-01-16 07:03:58 +00:00
screen.h final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00
script.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
sizebuf.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
skin.h Grievre's skin DoS fix 2004-04-04 02:34:05 +00:00
sound.h more improvements to the sound offsetting 2007-03-25 08:12:43 +00:00
spritegn.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
sys.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
teamplay.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
tga.h whitespace 2006-12-01 06:58:41 +00:00
uint32.h
va.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
ver_check.h fix an open commment 2006-12-07 13:40:00 +00:00
vid.h don't look up the gl functions until after the context has been setup, just 2004-02-06 00:58:35 +00:00
view.h revamp the server curses code to use views (planning on "watch windows" for 2005-06-14 11:30:33 +00:00
wad.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
wadfile.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
zone.h add a debug function 2007-03-23 12:36:55 +00:00