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https://git.code.sf.net/p/quake/quakeforge
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179 lines
7 KiB
Makefile
179 lines
7 KiB
Makefile
## Process this file with automake to produce Makefile.in
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#
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# Makefile.am
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#
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# Automake-using build system for QuakeForge
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#
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# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
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#
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# This Makefile is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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#
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# See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to:
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#
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# Free Software Foundation, Inc.
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# 59 Temple Place - Suite 330
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# Boston, MA 02111-1307, USA
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#
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# $Id$
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#
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AUTOMAKE_OPTIONS= foreign
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# Stuff that is common to both client and server
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INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/qw/include
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bin_PROGRAMS= @QW_TARGETS@
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EXTRA_PROGRAMS= qw-client-3dfx qw-client-fbdev \
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qw-client-glx qw-client-mgl qw-client-sdl \
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qw-client-sgl qw-client-svga qw-client-wgl \
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qw-client-x11 qw-server
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noinst_LIBRARIES= libqfnet.a
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common_SOURCES= buildnum.c com.c \
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game.c msg_ucmd.c \
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pmove.c pmovetst.c \
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sys_x86.S net_packetlog.c
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# ... Network type
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if NETTYPE_IPV6
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libqfnet_a_SOURCES= net_chan.c net_udp6.c
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else
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libqfnet_a_SOURCES= net_chan.c net_udp.c
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endif
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EXTRA_libqfnet_a_SOURCES= net_chan.c net_udp.c net_udp6.c
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# Server builds
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#
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# ... System type
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if SYSTYPE_WIN32
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syssv_SRC= sv_sys_win.c
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else
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syssv_SRC= sv_sys_unix.c
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endif
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server_SOURCES= sv_ccmds.c sv_cvar.c \
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sv_ents.c sv_init.c sv_main.c sv_misc.c sv_model.c \
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sv_move.c sv_nchan.c sv_phys.c sv_pr_cmds.c sv_progs.c sv_send.c \
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sv_user.c world.c worlda.S $(syssv_SRC)
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qw_server_SOURCES= $(common_SOURCES) $(server_SOURCES)
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qw_server_LDADD= $(top_builddir)/libs/models/libQFmodels.la \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/util/libQFutil.la \
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-L. -lqfnet $(NET_LIBS) $(DL_LIBS)
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qw_server_DEPENDENCIES= libqfnet.a
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# Client builds
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#
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# ... System type
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if SYSTYPE_WIN32
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syscl_SRC= cl_sys_win.c
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else
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syscl_SRC= cl_sys_unix.c
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endif
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client_LIBS= $(top_builddir)/libs/util/libQFutil.la \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/audio/cd/libQFcd.la \
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$(top_builddir)/libs/audio/targets/libQFsound.la \
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-L. -lqfnet $(SOUND_LIBS) $(NET_LIBS)
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client_LIB_DEPS= libqfnet.a
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client_POST_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la
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# libQFjs is seperate because it needs to be linked after when building statically
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client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
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cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_skin.c cl_slist.c \
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cl_tent.c console.c keys.c locs.c nonintel.c \
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pcx.c r_cvar.c r_efrag.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c cl_math.S $(syscl_SRC)
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# Software-rendering clients
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#
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# ... Common stuff
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soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c \
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d_part.c d_polyse.c d_scan.c d_sky.c d_sprite.c d_surf.c \
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d_vars.c d_zpoint.c draw.c sw_raclip.c sw_ralias.c sw_rbsp.c \
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sw_rdraw.c sw_redge.c sw_rlight.c sw_rmain.c sw_rmisc.c \
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sw_rpart.c sw_rsky.c sw_rsprite.c sw_rsurf.c sw_rvars.c sw_skin.c \
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sw_view.c screen.c \
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\
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d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
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d_varsa.S sw_raclipa.S sw_raliasa.S sw_rdrawa.S sw_redgea.S \
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sw_rvarsa.S surf16.S surf8.S
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# ... Linux FBDev
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qw_client_fbdev_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
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qw_client_fbdev_LDADD= ../../libs/models/libQFmodels_sw.la $(client_LIBS) ../../libs/video/targets/libQFfbdev.la $(client_POST_LIBS)
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qw_client_fbdev_DEPENDENCIES= $(client_LIB_DEPS)
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# ... SciTech MGL
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qw_client_mgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
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qw_client_mgl_LDADD= $(MGL_LIBS) ../../libs/models/libQFmodels_sw.la $(client_LIBS) ../../libs/video/targets/libQFmgl.la $(client_POST_LIBS)
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qw_client_mgl_DEPENDENCIES= $(client_LIB_DEPS)
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# ... Simple DirectMedia Layer, version 1.0 and higher
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qw_client_sdl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
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qw_client_sdl_LDADD= $(SDL_LIBS) ../../libs/models/libQFmodels_sw.la $(client_LIBS) ../../libs/video/targets/libQFsdl.la $(client_POST_LIBS)
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qw_client_sdl_DEPENDENCIES= $(client_LIB_DEPS)
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# ... Linux SVGAlib
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qw_client_svga_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
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qw_client_svga_LDADD= $(SVGA_LIBS) ../../libs/models/libQFmodels_sw.la $(client_LIBS) ../../libs/video/targets/libQFsvga.la $(client_POST_LIBS)
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qw_client_svga_DEPENDENCIES= $(client_LIB_DEPS)
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# ... X11
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qw_client_x11_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
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qw_client_x11_LDADD= $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) ../../libs/models/libQFmodels_sw.la $(client_LIBS) ../../libs/video/targets/libQFx11.la $(client_POST_LIBS)
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qw_client_x11_DEPENDENCIES= $(client_LIB_DEPS)
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# OpenGL-using clients
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#
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# ... Common stuff
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ogl_SOURCES= noisetextures.c gl_textures.c gl_draw.c gl_dyn_fires.c \
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gl_dyn_part.c gl_dyn_textures.c gl_ngraph.c \
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gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c \
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gl_screen.c gl_skin.c gl_sky.c gl_sky_clip.c gl_view.c \
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gl_warp.c
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# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
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qw_client_3dfx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
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qw_client_3dfx_LDADD= $(TDFXGL_LIBS) $(SVGA_LIBS) ../../libs/models/libQFmodels_gl.la $(client_LIBS) $(DL_LIBS) ../../libs/video/targets/libQFtdfx.la $(client_POST_LIBS)
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qw_client_3dfx_DEPENDENCIES= $(client_LIB_DEPS)
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# ... OpenGL in X Window
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qw_client_glx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
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qw_client_glx_LDADD= $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) ../../libs/models/libQFmodels_gl.la $(client_LIBS) $(DL_LIBS) ../../libs/video/targets/libQFglx.la $(client_POST_LIBS)
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qw_client_glx_DEPENDENCIES= $(client_LIB_DEPS)
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# ... Simple DirectMedia Layer, version 1.1 and higher, in GL mode
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qw_client_sgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
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qw_client_sgl_LDADD= $(SDL_LIBS) $(X_LIBS) $(GLX_LIBS) ../../libs/models/libQFmodels_gl.la $(client_LIBS) $(DL_LIBS) ../../libs/video/targets/libQFsgl.la $(client_POST_LIBS)
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qw_client_sgl_DEPENDENCIES= $(client_LIB_DEPS)
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# ... SGI/Microsoft WGL (Windows OpenGL)
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qw_client_wgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
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qw_client_wgl_LDADD= ../../libs/models/libQFmodels_gl.la $(client_LIBS) ../../libs/video/targets/libQFwgl.la $(client_POST_LIBS) $(GLX_LIBS) -lgdi32 -lwinmm
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qw_client_wgl_DEPENDENCIES= $(client_LIB_DEPS)
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# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
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# or it won't be distributed with 'make dist'
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EXTRA_DIST= makefile.mgw makefile.win \
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qf-server.mak qw_server.dsp \
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qf-client-sdl.mak qf-client-win.mak qw_client.dsp \
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qf-client-sgl.mak qf-client-wgl.mak qf-client-win.mak
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# Kill the temp files, hopefully.
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CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)
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